** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (322540 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (788530 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
6 seconds elapsed
  -0.515297 0.045585 0.000000
  -0.209598 0.045585 0.000000
  0.165600 0.031336 0.000000
  0.165600 0.045585 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.prt
 944 portalclusters
3165 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 34476 visible clusters (0.00%)
Total clusters visible: 775774
Average clusters visible: 821
Building PAS...
Average clusters audible: 916
visdatasize:228848  compressed from 226560
writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
2724 faces
1 degenerate faces
856392 square feet [123320552.00 square inches]
6 displacements
645 square feet [92946.23 square inches]
2723 patches before subdivision
52953 patches after subdivision
12 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (144)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (156)
transfers 1520874, max 304
transfer lists:  11.6 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #1 added RGB(39221, 32361, 23852)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
 Bounce #2 added RGB(3954, 3233, 2121)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #3 added RGB(600, 502, 291)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #4 added RGB(114, 98, 50)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #5 added RGB(24, 21, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
 Bounce #6 added RGB(5, 5, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #7 added RGB(1, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
 Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0744 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  17/1024          816/49152    ( 1.7%) 
brushes                342/8192         4104/98304    ( 4.2%) 
brushsides            2148/65536       17184/524288   ( 3.3%) 
planes                1210/65536       24200/1310720  ( 1.8%) 
vertexes              5396/65536       64752/786432   ( 8.2%) 
nodes                 1733/65536       55456/2097152  ( 2.6%) 
texinfos               449/12288       32328/884736   ( 3.7%) 
texdata                 63/2048         2016/65536    ( 3.1%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts            1734/0           34680/0        ( 0.0%) 
disp_tris             3072/0            6144/0        ( 0.0%) 
disp_lmsamples        2815/0            2815/0        ( 0.0%) 
faces                 2724/65536      152544/3670016  ( 4.2%) 
origfaces             1018/65536       57008/3670016  ( 1.6%) 
leaves                1751/65536       98056/3670016  ( 2.7%) 
leaffaces             3459/65536        6918/131072   ( 5.3%) 
leafbrushes           1031/65536        2062/131072   ( 1.6%) 
surfedges            16739/512000      66956/2048000  ( 3.3%) 
edges                 9202/256000      36808/1024000  ( 3.6%) 
worldlights             12/8192         1056/720896   ( 0.1%) 
waterstrips            296/32768        2960/327680   ( 0.9%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4095/65536        8190/131072   ( 6.2%) 
cubemapsamples           5/1024           80/16384    ( 0.5%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]     2391096/0        ( 0.0%) 
visdata               [variable]      228848/16777216 ( 1.4%) 
entdata               [variable]       25652/393216   ( 6.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/14286    ( 0.0%) 
pakfile               [variable]       67629/0        ( 0.0%)
Win32 Specific Data:
physics               [variable]      322540/4194304  ( 7.7%)
Total Win32 BSP file data space used: 3713956 bytes
Linux Specific Data:
physicssurface        [variable]      788530/6291456  (12.5%)
Total Linux BSP file data space used: 4179946 bytes
Total triangle count: 7222
Writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
5 minutes, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp" "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\maps\kt_Trainyard.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike"  +map "kt_Trainyard"
____________________________________________________________
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0014.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0017.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0019.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0020.jpg
_____________________________________________________________
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Heap:  64.00 Mb
DS:quad speaker configuration detected
3d surround sound initialization successful
Parsed 356 text messages
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
1 CPU, Frequency: 2.2 Ghz,  Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
--- Missing Vgui material vgui/steam/games/icon_