Creating waves

Creating waves

Re: Creating waves Posted by ben_j_davis on Thu May 12th 2005 at 5:13pm
ben_j_davis
69 posts
Posted 2005-05-12 5:13pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Wow i've been busy asking questions today.

Has anyone tried creating wave effects in Source?

I remember in HL 1 they had some easy way of making water wave effect. Havent seen any examples in HL2 yet though/
Re: Creating waves Posted by omegaslayer on Thu May 12th 2005 at 5:47pm
omegaslayer
2481 posts
Posted 2005-05-12 5:47pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Water in a level should be used sparingly in HL2 (its still buggy, and it takes a lot of the budget) shallow water is fine (like in de_aztec), but with waves im assuming it will be deep enough to swim in (which is a big nono)

As for the actual waves as far as I know it doesnt exist, water is tricky in HL2, it cant move the way it could before in HL1, so I dont think its possible.
Re: Creating waves Posted by ben_j_davis on Thu May 12th 2005 at 8:09pm
ben_j_davis
69 posts
Posted 2005-05-12 8:09pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Sadly with my map, i need lots of water. But ive tried to be clever, by dividing all the water up into sections using nodraw textures. For the HUGE amount of water i have on the map. Havent had any major problems so far and the frame rate is still a constant 200+
Re: Creating waves Posted by omegaslayer on Thu May 12th 2005 at 10:57pm
omegaslayer
2481 posts
Posted 2005-05-12 10:57pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
We are speaking fo CSS right? I dont know the effects of water in CSS
because I dont play it, but ih HL2 DM if you die in the water then a
glitch occurs where you cant sprint until you go back into the water
and then leave it. So if its CSS the you should be fine (suppose).
Re: Creating waves Posted by rs6 on Fri May 13th 2005 at 2:03am
rs6
640 posts
Posted 2005-05-13 2:03am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
you can use plenty of water, as long as its not the expensive type.

On the topic of waves, look into func_water_analog and the "moving plane water textures". i think you can get some sort of wave out of that, but im really not sure.