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                        Posted by ben_j_davis on 
    Thu May 12th 2005 at 5:13pm
                     
                    
                 
                
            
            
                
    
            69 posts
        27 snarkmarks
        Registered: 
    Mar 22nd 2004
                     
                
                        Wow i've been busy asking questions today.
Has anyone tried creating wave effects in Source?
I remember in HL 1 they had some easy way of making water wave effect. Havent seen any examples in HL2 yet though/
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating waves
                        Posted by omegaslayer on 
    Thu May 12th 2005 at 5:47pm
                     
                    
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        Water in a level should be used sparingly in HL2 (its still buggy, and it takes a lot of the budget) shallow water is fine (like in de_aztec), but with waves im assuming it will be deep enough to swim in (which is a big nono)
As for the actual waves as far as I know it doesnt exist, water is tricky in HL2, it cant move the way it could before in HL1, so I dont think its possible.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating waves
                        Posted by ben_j_davis on 
    Thu May 12th 2005 at 8:09pm
                     
                    
                 
                
            
            
                
    
            69 posts
        27 snarkmarks
        Registered: 
    Mar 22nd 2004
                     
                
                        Sadly with my map, i need lots of water. But ive tried to be clever, by dividing all the water up into sections using nodraw textures. For the HUGE amount of water i have on the map. Havent had any major problems so far and the frame rate is still a constant 200+
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating waves
                        Posted by omegaslayer on 
    Thu May 12th 2005 at 10:57pm
                     
                    
                        
                        Posted 
    2005-05-12 10:57pm
                     
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        We are speaking fo CSS right? I dont know the effects of water in CSS
because I dont play it, but ih HL2 DM if you die in the water then a
glitch occurs where you cant sprint until you go back into the water
and then leave it. So if its CSS the you should be fine (suppose).
                                    
             
        
            
            
                                     
                                
                    
                        Re: Creating waves
                        Posted by rs6 on 
    Fri May 13th 2005 at 2:03am
                     
                    
                 
                
            
            
                
    
                    
                             rs6
                            rs6
            
                        member
     
            640 posts
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        Registered: 
    Dec 31st 2004
                    Occupation: koledge
                            Location: New Jersey, USA
             
                
                        you can use plenty of water, as long as its not the expensive type.
On the topic of waves, look into func_water_analog and the "moving plane water textures". i think you can get some sort of wave out of that, but im really not sure.