Re: Creating waves
Posted by ben_j_davis on
Thu May 12th 2005 at 5:13pm
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Wow i've been busy asking questions today.
Has anyone tried creating wave effects in Source?
I remember in HL 1 they had some easy way of making water wave effect. Havent seen any examples in HL2 yet though/
Re: Creating waves
Posted by omegaslayer on
Thu May 12th 2005 at 5:47pm
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Water in a level should be used sparingly in HL2 (its still buggy, and it takes a lot of the budget) shallow water is fine (like in de_aztec), but with waves im assuming it will be deep enough to swim in (which is a big nono)
As for the actual waves as far as I know it doesnt exist, water is tricky in HL2, it cant move the way it could before in HL1, so I dont think its possible.
Re: Creating waves
Posted by ben_j_davis on
Thu May 12th 2005 at 8:09pm
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Sadly with my map, i need lots of water. But ive tried to be clever, by dividing all the water up into sections using nodraw textures. For the HUGE amount of water i have on the map. Havent had any major problems so far and the frame rate is still a constant 200+
Re: Creating waves
Posted by omegaslayer on
Thu May 12th 2005 at 10:57pm
Posted
2005-05-12 10:57pm
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We are speaking fo CSS right? I dont know the effects of water in CSS
because I dont play it, but ih HL2 DM if you die in the water then a
glitch occurs where you cant sprint until you go back into the water
and then leave it. So if its CSS the you should be fine (suppose).
Re: Creating waves
Posted by rs6 on
Fri May 13th 2005 at 2:03am
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you can use plenty of water, as long as its not the expensive type.
On the topic of waves, look into func_water_analog and the "moving plane water textures". i think you can get some sort of wave out of that, but im really not sure.