Thanks on the paths / assualts info
Compile logs: I always do a bsp run first to check for leaks. There are none. But all the same:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\joinee_rj\half-life 2\hl2\materials
Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 66 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day03_01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (570034 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1200779 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vvis.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp
reading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.prt
287 portalclusters
869 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (52)
Optimized: 93 visible clusters (0.00%)
Total clusters visible: 54152
Average clusters visible: 188
Building PAS...
Average clusters audible: 287
visdatasize:22334 compressed from 22960
writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp
53 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk\bin\vrad.exe"
** Parameters: "c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp
3663 faces
1 degenerate faces
643010 square feet [92593472.00 square inches]
12 displacements
69134 square feet [9955313.00 square inches]
3662 patches before subdivision
25037 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (269)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (238)
transfers 818815, max 265
transfer lists: 6.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(15505, 17230, 15717)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(849, 917, 748)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(68, 70, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(6, 6, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0627 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 8 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models
33/1024
1584/49152 ( 3.2%)
brushes
686/8192
8232/98304 ( 8.4%)
brushsides
9662/65536 77296/524288
(14.7%)
planes
11990/65536 239800/1310720 (18.3%)
vertexes
5544/65536 66528/786432
( 8.5%)
nodes
876/65536 28032/2097152 (
1.3%)
texinfos
674/12288 48528/884736
( 5.5%)
texdata
47/2048
1504/65536 ( 2.3%)
dispinfos
12/0
2112/0 ( 0.0%)
disp_verts
2372/0
47440/0 ( 0.0%)
disp_tris
4128/0
8256/0 ( 0.0%)
disp_lmsamples
131314/0
131314/0 ( 0.0%)
faces
3663/65536 205128/3670016 ( 5.6%)
origfaces
3185/65536 178360/3670016 ( 4.9%)
leaves
910/65536 50960/3670016 (
1.4%)
leaffaces
4211/65536
8422/131072 ( 6.4%)
leafbrushes
1023/65536
2046/131072 ( 1.6%)
surfedges
29977/512000 119908/2048000 ( 5.9%)
edges
17420/256000 69680/1024000 ( 6.8%)
worldlights
10/8192
880/720896 ( 0.1%)
waterstrips
307/32768
3070/327680 ( 0.9%)
waterverts
0/65536
0/786432 ( 0.0%)
waterindices
6579/65536 13158/131072
(10.0%)
cubemapsamples
0/1024
0/16384 ( 0.0%)
overlays
12/512
4224/180224 ( 2.3%)
lightdata
[variable]
2009872/0 ( 0.0%)
visdata
[variable] 22334/16777216 ( 0.1%)
entdata
[variable] 68988/393216
(17.5%)
occluders
0/0
0/0 ( 0.0%)
occluder polygons
0/0
0/0 ( 0.0%)
occluder vert ind
0/0
0/0 ( 0.0%)
detail props
[variable]
1/12 ( 8.3%)
static props
[variable]
1/3018 ( 0.0%)
pakfile
[variable]
20588/0 ( 0.0%)
Win32 Specific Data:
physics
[variable] 570034/4194304 (13.6%)
Total Win32 BSP file data space used: 4008280 bytes
Linux Specific Data:
physicssurface [variable] 1200779/6291456 (19.1%)
Total Linux BSP file data space used: 4639025 bytes
Total triangle count: 9744
Writing c:\program files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp
8 minutes, 35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program
files\valve\steam\steamapps\joinee_rj\sourcesdk_content\hl2\mapsrc\landing.bsp"
"c:\program files\valve\steam\steamapps\joinee_rj\half-life
2\hl2\maps\landing.bsp"
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