Re: info_player_deathmatch limit?
Posted by darkphoenix on
Sun May 22nd 2005 at 1:30am
17 posts
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Registered:
May 16th 2005
Location: Australia
Hello,
I've hunted around online and cannot find any mention of this, so I
thought I'd ask here: is there a maximum number of
info_player_deathmatch entities that the HL engine will
allow? (I have a level with 52 of them: my general feeling is
that they all seem to be working, but unless I spend several hours
doing nothing but killing myself and respawning, it's impossible to be
sure...)
Thanks,
Pete.
Re: info_player_deathmatch limit?
Posted by Orpheus on
Sun May 22nd 2005 at 10:34am
Posted
2005-05-22 10:34am
Orpheus
member
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I was told that you spawn in the order of how you placed them while building the map. I never tested this theory, but if true, it could lead to some interesting situations if planned well.
The best things in life, aren't things.
Re: info_player_deathmatch limit?
Posted by Foxpup on
Mon May 23rd 2005 at 12:21am
Posted
2005-05-23 12:21am
Foxpup
member
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Nov 26th 2004
Occupation: Student
Location: the Land of Oz
Mark wil5on's answer correct.
Better to be in denial than to be human.
Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: info_player_deathmatch limit?
Posted by satchmo on
Mon Aug 1st 2005 at 7:45pm
satchmo
member
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I tried it in my map, and it appears to be random most of the times.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: info_player_deathmatch limit?
Posted by 38_98 on
Tue Aug 2nd 2005 at 9:27pm
38_98
member
4 posts
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Registered:
Aug 2nd 2005
Occupation: Student
Location: England
I think that the distance between all your spawn points effects if you spawn at them next or not.
And what the F***K are you staring at!?