Too many light styles on face

Too many light styles on face

Re: Too many light styles on face Posted by Carcase on Tue May 24th 2005 at 11:05pm
Carcase
145 posts
Posted 2005-05-24 11:05pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Ok so I compile my map with rad and it starts sending me all these bad messages in the compile log. i havn't run the map yet but this is scaring me.

Heres the log.

** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent\materials
Loading C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (345642 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (345642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
9 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" -fast "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.prt
245 portalclusters
431 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 1093 visible clusters (0.00%)
Total clusters visible: 26517
Average clusters visible: 108
Building PAS...
Average clusters audible: 156
visdatasize:15062 compressed from 15680
writing c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" -noextra "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\lights.rad.
Loading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
3162 faces
4 degenerate faces
347713 square feet [50070672.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3158 patches before subdivision
34982 patches after subdivision
86 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (10441,-8956,-1713)

WARNING: Too many light styles on a face (10441,-9028,-1713)

WARNING: Too many light styles on a face (10526,-11157,-1723)

WARNING: Too many light styles on a face (10527,-11151,-1717)

WARNING: Too many light styles on a face (10377,-11151,-1720)

WARNING: Too many light styles on a face (10434,-11157,-1723)
...1..
WARNING: Too many light styles on a face (10428,-9033,-1708)

WARNING: Too many light styles on a face (10426,-9033,-1720)

WARNING: Too many light styles on a face (10534,-9033,-1720)

WARNING: Too many light styles on a face (10427,-9028,-1699)

WARNING: Too many light styles on a face (10539,-9028,-1706)

WARNING: Too many light styles on a face (10421,-9028,-1706)

WARNING: Too many light styles on a face (10433,-9028,-1720)

WARNING: Too many light styles on a face (10419,-9028,-1720)

WARNING: Too many light styles on a face (10541,-9028,-1720)

WARNING: Too many light styles on a face (10527,-9028,-1720)

WARNING: Too many light styles on a face (10660,-9336,-1593)

WARNING: Too many light styles on a face (10660,-9592,-1593)

WARNING: Too many light styles on a face (10660,-9848,-1593)

WARNING: Too many light styles on a face (10659,-9345,-1547)

WARNING: Too many light styles on a face (10312,-9345,-1544)

WARNING: Too many light styles on a face (10301,-9345,-1547)

WARNING: Too many light styles on a face (10312,-9288,-1585)

WARNING: Too many light styles on a face (10312,-9544,-1585)

WARNING: Too many light styles on a face (10312,-9800,-1585)

WARNING: Too many light styles on a face (10300,-9336,-1593)

WARNING: Too many light styles on a face (10300,-9592,-1593)

WARNING: Too many light styles on a face (10300,-9848,-1593)
.
WARNING: Too many light styles on a face (10659,-9791,-1547)

WARNING: Too many light styles on a face (10312,-9791,-1544)

WARNING: Too many light styles on a face (10301,-9791,-1547)

WARNING: Too many light styles on a face (10596,-11157,-1723)

WARNING: Too many light styles on a face (10368,-11157,-1723)

WARNING: Too many light styles on a face (10424,-11991,-1822)

WARNING: Too many light styles on a face (10536,-11991,-1822)

WARNING: Too many light styles on a face (10416,-11991,-1837)

WARNING: Too many light styles on a face (10536,-11991,-1836)

WARNING: Too many light styles on a face (10542,-11991,-1788)

WARNING: Too many light styles on a face (10409,-11991,-1784)

WARNING: Too many light styles on a face (10411,-11995,-1822)

WARNING: Too many light styles on a face (10437,-11995,-1822)

WARNING: Too many light styles on a face (10523,-11995,-1822)

WARNING: Too many light styles on a face (10549,-11995,-1822)

WARNING: Too many light styles on a face (10411,-11995,-1836)

WARNING: Too many light styles on a face (10436,-11995,-1836)

WARNING: Too many light styles on a face (10549,-11995,-1836)

WARNING: Too many light styles on a face (10524,-11995,-1836)

WARNING: Too many light styles on a face (10551,-11995,-1814)

WARNING: Too many light styles on a face (10545,-11995,-1768)

WARNING: Too many light styles on a face (10409,-11995,-1814)

WARNING: Too many light styles on a face (10415,-11995,-1768)
2...3..
WARNING: Too many light styles on a face (10655,-9416,-1736)

WARNING: Too many light styles on a face (10655,-9912,-1736)

WARNING: Too many light styles on a face (10305,-9416,-1736)

WARNING: Too many light styles on a face (10305,-9912,-1736)
.4..
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp" "c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp"

I turned it off through the compile because it takes too long and it just goes on like that.

What should I do?
Re: Too many light styles on face Posted by ReNo on Tue May 24th 2005 at 11:29pm
ReNo
5457 posts
Posted 2005-05-24 11:29pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Sounds like you have gone crazy with dynamic lights (eg. anything
moving, flashing, flickering, etc...) in a small area. Solution? Don't go so crazy with
dynamic light effects, or at least keep them spread out. I've never come across this problem in HL2, but
it was common in HL1 when people would try and use too many funky
lights.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @ Haiku Interactive | ReNo-vation.net
Re: Too many light styles on face Posted by DrGlass on Tue May 24th 2005 at 11:33pm
DrGlass
1825 posts
Posted 2005-05-24 11:33pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I second that reno.
Re: Too many light styles on face Posted by Crono on Tue May 24th 2005 at 11:34pm
Crono
6628 posts
Posted 2005-05-24 11:34pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
It was caused in HL1 by having too many lights with different names shining on the same surface. I would imagine it means the same thing in HL2.

If they're all lights that don't need parenting or linking, don't name them. Or name them all the same thing.

But, if you do have dynamic lights, you'll have to take some out or make them normal lights.
Blame it on Microsoft, God does.
Re: Too many light styles on face Posted by Carcase on Tue May 24th 2005 at 11:35pm
Carcase
145 posts
Posted 2005-05-24 11:35pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
well, i only have 1 dynamic light in my map, which is aiming at the floor. I checked the "no world light" box too. I dont have any pulsating lights, no flickering lights, I just now realised i DO have 3 portal cluster problems which im having extreme difficulty finding, but i dont know if that would do it. This problem arose after I added a new room with a long hallway and turned on the vis group for the rest of the map.

The only lights i have named are in a hallway on the other side of an area portal that dont affect the room it seems to be affecting.

But then, i did name about 6 lights differently that turn off when you pull the monitors off the wall witht he grav gun, lemme check.
Re: Too many light styles on face Posted by Carcase on Tue May 24th 2005 at 11:39pm
Carcase
145 posts
Posted 2005-05-24 11:39pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Ok the light style thing is fixed. thanks Crono. Now i just gotta find those cursed portal cluster saw dealies. how do i activate gl view?
Re: Too many light styles on face Posted by Leperous on Wed May 25th 2005 at 10:46am
Leperous
3382 posts
Posted 2005-05-25 10:46am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Tell us what you did to fix the light style thing, and ask your other question in a new thread please :smile:
Re: Too many light styles on face Posted by DrGlass on Wed May 25th 2005 at 6:52pm
DrGlass
1825 posts
Posted 2005-05-25 6:52pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Lights that turn off will cause this!

If you have 6 lights with diffrent names in the same area that toggle
on or off, you will get this problem. Try and use the cordon tool
to pin point the area where you have the problem, or tie the lights to
a VIS group and hide them before you compile the map.
Re: Too many light styles on face Posted by Carcase on Thu May 26th 2005 at 9:50pm
Carcase
145 posts
Posted 2005-05-26 9:50pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Cause of Problem: 6 lights named c1, c2, c3, c4, c5, and c6, that turn off when a computer monitor is pulled off the wall and is designated for each light.

Solution: No more cool turning off lights, and they're all the same name.