Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
Ok so I compile my map with rad and it starts sending me all these bad messages in the compile log. i havn't run the map yet but this is scaring me.
Heres the log.
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent\materials
Loading C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (345642 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (345642 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
9 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" -fast "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.prt
245 portalclusters
431 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 1093 visible clusters (0.00%)
Total clusters visible: 26517
Average clusters visible: 108
Building PAS...
Average clusters audible: 156
visdatasize:15062 compressed from 15680
writing c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\sdkcontent" -noextra "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\lights.rad.
Loading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp
3162 faces
4 degenerate faces
347713 square feet [50070672.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3158 patches before subdivision
34982 patches after subdivision
86 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (10441,-8956,-1713)
WARNING: Too many light styles on a face (10441,-9028,-1713)
WARNING: Too many light styles on a face (10526,-11157,-1723)
WARNING: Too many light styles on a face (10527,-11151,-1717)
WARNING: Too many light styles on a face (10377,-11151,-1720)
WARNING: Too many light styles on a face (10434,-11157,-1723)
...1..
WARNING: Too many light styles on a face (10428,-9033,-1708)
WARNING: Too many light styles on a face (10426,-9033,-1720)
WARNING: Too many light styles on a face (10534,-9033,-1720)
WARNING: Too many light styles on a face (10427,-9028,-1699)
WARNING: Too many light styles on a face (10539,-9028,-1706)
WARNING: Too many light styles on a face (10421,-9028,-1706)
WARNING: Too many light styles on a face (10433,-9028,-1720)
WARNING: Too many light styles on a face (10419,-9028,-1720)
WARNING: Too many light styles on a face (10541,-9028,-1720)
WARNING: Too many light styles on a face (10527,-9028,-1720)
WARNING: Too many light styles on a face (10660,-9336,-1593)
WARNING: Too many light styles on a face (10660,-9592,-1593)
WARNING: Too many light styles on a face (10660,-9848,-1593)
WARNING: Too many light styles on a face (10659,-9345,-1547)
WARNING: Too many light styles on a face (10312,-9345,-1544)
WARNING: Too many light styles on a face (10301,-9345,-1547)
WARNING: Too many light styles on a face (10312,-9288,-1585)
WARNING: Too many light styles on a face (10312,-9544,-1585)
WARNING: Too many light styles on a face (10312,-9800,-1585)
WARNING: Too many light styles on a face (10300,-9336,-1593)
WARNING: Too many light styles on a face (10300,-9592,-1593)
WARNING: Too many light styles on a face (10300,-9848,-1593)
.
WARNING: Too many light styles on a face (10659,-9791,-1547)
WARNING: Too many light styles on a face (10312,-9791,-1544)
WARNING: Too many light styles on a face (10301,-9791,-1547)
WARNING: Too many light styles on a face (10596,-11157,-1723)
WARNING: Too many light styles on a face (10368,-11157,-1723)
WARNING: Too many light styles on a face (10424,-11991,-1822)
WARNING: Too many light styles on a face (10536,-11991,-1822)
WARNING: Too many light styles on a face (10416,-11991,-1837)
WARNING: Too many light styles on a face (10536,-11991,-1836)
WARNING: Too many light styles on a face (10542,-11991,-1788)
WARNING: Too many light styles on a face (10409,-11991,-1784)
WARNING: Too many light styles on a face (10411,-11995,-1822)
WARNING: Too many light styles on a face (10437,-11995,-1822)
WARNING: Too many light styles on a face (10523,-11995,-1822)
WARNING: Too many light styles on a face (10549,-11995,-1822)
WARNING: Too many light styles on a face (10411,-11995,-1836)
WARNING: Too many light styles on a face (10436,-11995,-1836)
WARNING: Too many light styles on a face (10549,-11995,-1836)
WARNING: Too many light styles on a face (10524,-11995,-1836)
WARNING: Too many light styles on a face (10551,-11995,-1814)
WARNING: Too many light styles on a face (10545,-11995,-1768)
WARNING: Too many light styles on a face (10409,-11995,-1814)
WARNING: Too many light styles on a face (10415,-11995,-1768)
2...3..
WARNING: Too many light styles on a face (10655,-9416,-1736)
WARNING: Too many light styles on a face (10655,-9912,-1736)
WARNING: Too many light styles on a face (10305,-9416,-1736)
WARNING: Too many light styles on a face (10305,-9912,-1736)
.4..
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp" "c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Blitz.bsp"
I turned it off through the compile because it takes too long and it just goes on like that.
What should I do?