Re: embed env_explosion into box
Posted by David from IKG on
Sat May 28th 2005 at 11:51pm
Posted
2005-05-28 11:51pm
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I want to have a breakable box with an env_explosion inside, so that when I press a button, the env_explosion in the box blows up. how do i get the env_explosion to be part of the box, in other words, in it? grouping doesn't do anything of course....
Re: embed env_explosion into box
Posted by DrGlass on
Sun May 29th 2005 at 12:15am
Posted
2005-05-29 12:15am
DrGlass
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Make a func_breakable, that will be the box. give it a name like
"box1" then make an env_explosion, name it "exp1" and set its parent to
"box1". Now set your trigger's out put to 'on trigger' --->
break ---> box1
and set the output on the box to 'on break' ----> explode ---> exp1
Re: embed env_explosion into box
Posted by warlord on
Sun May 29th 2005 at 12:27am
Posted
2005-05-29 12:27am
warlord
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that seems a little redundant
wouldnt it be easier to just make the box explode on break?
and besides from what he is asking it seems as if the box just has an explosion inside of it,
this can be a simple concept or a complicated one.
if the box itself is breakable or moveable what he would want to do is make the box a func_breakable or func_physbox and give it a name and then if its possible put an env_explosion inside and parent the explosion to the box
give the env_explosion a name too so it can be triggered independantly
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: embed env_explosion into box
Posted by David from IKG on
Sun May 29th 2005 at 2:35am
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i did what the second post said to do, and it did nothing. once again, the env blows up wherever it is. i want the box to blow up with the env in it. i guess it isnt possible. i dont know how to describe what i want....
Re: embed env_explosion into box
Posted by David from IKG on
Sun May 29th 2005 at 10:08pm
Posted
2005-05-29 10:08pm
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i did. and it did the same thing that i explained. once the box break, the env_explosion goes off, but only where the env_explosion is placed in the map.
i want the env to be part of the box so that it goes wherever the box goes, so that when the box breaks the explosion goes off inside of it.
Re: embed env_explosion into box
Posted by warlord on
Sun May 29th 2005 at 11:11pm
Posted
2005-05-29 11:11pm
warlord
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in the properties of the box give it a name like box1
and in the properties of the explosion put in the parent entry put box1
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: embed env_explosion into box
Posted by David from IKG on
Mon May 30th 2005 at 12:25am
Posted
2005-05-30 12:25am
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parent just makes the box break at start. i know how to describe what i want though. i want to make the box like the explosive barrels: if i shoot the box, it blows up with an explosion caused by an env_explosion
Re: embed env_explosion into box
Posted by DrGlass on
Mon May 30th 2005 at 1:02am
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did my above comment not work for you? basicaly you make your
breakable object, if it is moving around I assume its a
func_physbox. Then you set the physbox as the parent to an
env_explosion. With the output system you set the explosion to go
off when the physbox breaks.
Re: embed env_explosion into box
Posted by David from IKG on
Mon May 30th 2005 at 1:18am
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the env_explosion stays in one place. if the box is on the other side of the map and breaks, the explosion will only go off wherever the env was placed
Re: embed env_explosion into box
Posted by habboi on
Mon May 30th 2005 at 10:46am
Posted
2005-05-30 10:46am
habboi
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Dr, Why don't you try it and see if he is doing it wrong.
Re: embed env_explosion into box
Posted by DrGlass on
Mon May 30th 2005 at 10:48am
Posted
2005-05-30 10:48am
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no I'm sure you can parent an explosion to something, well at least you can do it with a phys explosion.
IKG, double check that you gave them both seperate names and set the explosion's parent to the phys box.
Re: embed env_explosion into box
Posted by David from IKG on
Mon May 30th 2005 at 6:41pm
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yes i'm sure! i even did it over and it still didnt work. the box just breaks. no explosion. the env doesnt even go off...
Re: embed env_explosion into box
Posted by Whitt on
Mon Sep 19th 2005 at 2:51pm
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I'm having the exact same problem as well, I'm trying to parent a explosion to a object. When a trigger is fired the object is fired when it hit I want it to explode. At the moment is just breaks (its a physbox). I have tried changing the explosive damage and explosive radius which did nothing.
When you parent it to the object and it breaks it does nothing even with the trigger of object1.break.explosion.explode
Have people got this to work on hl2dm? if not is there a another way of creating a explosion when a brush breaks?
Thanks