enforcing buy time and other aspects

enforcing buy time and other aspects

Re: enforcing buy time and other aspects Posted by StixNStonz on Sun Jun 5th 2005 at 9:46pm
StixNStonz
71 posts
Posted 2005-06-05 9:46pm
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
de_crookcounty caught me by surprise. In it, theres a 90 second enforced bomb timer. In my upcoming map, i want the T's to have just a few forward spawns (in like the middle of the map, as opposed to the far end), but dont want the buyzones to be still active like X amount of time later. So, i want to enforce a 20 second buy time or such. Any ideas how to do this?

--now that i think of it, a timer could suffice. But still.
Re: enforcing buy time and other aspects Posted by French Toast on Sun Jun 5th 2005 at 11:43pm
French Toast
3043 posts
Posted 2005-06-05 11:43pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
The buy time is a Server Side Variable. When the game creator
makes the map, he can choose how long the buy time is, how long the
bomb must be planted, etc.

Sorry, but as far as I know, you can't do what you want to unless you make the server.
Re: enforcing buy time and other aspects Posted by StixNStonz on Mon Jun 6th 2005 at 12:03am
StixNStonz
71 posts
Posted 2005-06-06 12:03am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
dude, check out de_crookcounty. It was released a week or 2 ago, and its of unbelievable quality. It has two bombsites that are both fairly large buildings, where you can plant anywhere. It enforces 90 second bomb timer, and due to the nature of the sites, the bomb still goes off fairly regularly.
Re: enforcing buy time and other aspects Posted by DrGlass on Mon Jun 6th 2005 at 3:40am
DrGlass
1825 posts
Posted 2005-06-06 3:40am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Try and have a logic_auto kill the buy zone, just set it to trigger buyzone after a delay of 10 seconds.
Re: enforcing buy time and other aspects Posted by StixNStonz on Tue Jun 7th 2005 at 12:08am
StixNStonz
71 posts
Posted 2005-06-07 12:08am
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
beauty, i'll definitely use that. Btw, is there a tutorial somewhere that explains all the logic_'s, math_'s and whatnot? ive found many that use them, so i can derive their use from those, but it just seems like noone's upped to the challenge of explaining in adv. tut. form these amazing entities.
Re: enforcing buy time and other aspects Posted by Madedog on Tue Jun 7th 2005 at 5:17am
Madedog
487 posts
Posted 2005-06-07 5:17am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
www.hl2world.com has a huge wiki on HL2 entities... check 'em out.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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