Re: enforcing buy time and other aspects
Posted by StixNStonz on
Sun Jun 5th 2005 at 9:46pm
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Feb 25th 2005
Occupation: student
Location: canada
de_crookcounty caught me by surprise. In it, theres a 90 second enforced bomb timer. In my upcoming map, i want the T's to have just a few forward spawns (in like the middle of the map, as opposed to the far end), but dont want the buyzones to be still active like X amount of time later. So, i want to enforce a 20 second buy time or such. Any ideas how to do this?
--now that i think of it, a timer could suffice. But still.
Re: enforcing buy time and other aspects
Posted by French Toast on
Sun Jun 5th 2005 at 11:43pm
Posted
2005-06-05 11:43pm
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Jan 16th 2005
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The buy time is a Server Side Variable. When the game creator
makes the map, he can choose how long the buy time is, how long the
bomb must be planted, etc.
Sorry, but as far as I know, you can't do what you want to unless you make the server.
Re: enforcing buy time and other aspects
Posted by StixNStonz on
Mon Jun 6th 2005 at 12:03am
Posted
2005-06-06 12:03am
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Location: canada
dude, check out de_crookcounty. It was released a week or 2 ago, and its of unbelievable quality. It has two bombsites that are both fairly large buildings, where you can plant anywhere. It enforces 90 second bomb timer, and due to the nature of the sites, the bomb still goes off fairly regularly.
Re: enforcing buy time and other aspects
Posted by DrGlass on
Mon Jun 6th 2005 at 3:40am
DrGlass
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Dec 12th 2004
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Try and have a logic_auto kill the buy zone, just set it to trigger buyzone after a delay of 10 seconds.
Re: enforcing buy time and other aspects
Posted by StixNStonz on
Tue Jun 7th 2005 at 12:08am
Posted
2005-06-07 12:08am
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Feb 25th 2005
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Location: canada
beauty, i'll definitely use that. Btw, is there a tutorial somewhere that explains all the logic_'s, math_'s and whatnot? ive found many that use them, so i can derive their use from those, but it just seems like noone's upped to the challenge of explaining in adv. tut. form these amazing entities.