3D sky issue

3D sky issue

Re: 3D sky issue Posted by MisterBister on Tue Jun 7th 2005 at 4:23pm
MisterBister
277 posts
Posted 2005-06-07 4:23pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Late last night i started to make the 3D-sky for Dm_valley.. Everything
worked fine and everything was put in place very, very quick.

After compilation I almost screamed in horror, my worst fears had been true.

The 3D-sky isnt affected by Far Z clip plane (even if I put an env_fog
inside the 3D-skybox aswell), and therefore the result gets really
uggly when being far from the ends of the map:

User posted image

At close range it looks OK..

User posted image

HORROR!

Do you guys have a quick and painless solution to this problem?
Re: 3D sky issue Posted by omegaslayer on Tue Jun 7th 2005 at 6:03pm
omegaslayer
2481 posts
Posted 2005-06-07 6:03pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
That looks like more of a vis error, check the compile log to see if there is anything like "portal saw into cluster" stuff.
Posting And You
Re: 3D sky issue Posted by agoaj on Tue Jun 7th 2005 at 8:08pm
agoaj
8 posts
Posted 2005-06-07 8:08pm
agoaj
member
8 posts 21 snarkmarks Registered: Apr 11th 2005 Occupation: Game Designer Location: U.S.A
Have you tried tampering with the fog values in the skycamera's settings?
Re: 3D sky issue Posted by MisterBister on Wed Jun 8th 2005 at 1:33pm
MisterBister
277 posts
Posted 2005-06-08 1:33pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
Have you tried tampering with the fog values in the skycamera's settings?
Yes, you may only add fog, not change far Z clip plane...
Re: 3D sky issue Posted by Campaignjunkie on Thu Jun 9th 2005 at 3:28am
Campaignjunkie
1309 posts
Posted 2005-06-09 3:28am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
You can't change this. The Far-Z plane doesn't affect the 3D skybox on
purpose (otherwise the 3D sky would clip and it would ruin the
illusion!). I'm afraid the only way is to shift your level around or
extend the draw distance. Sorry.
Re: 3D sky issue Posted by Leperous on Thu Jun 9th 2005 at 9:03am
Leperous
3382 posts
Posted 2005-06-09 9:03am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It doesn't look like you need to hide the skybox or anything else in your map- it's only a few displacement surfaces and small skybox buidings- even if you want to, you should set fog values in your skycamera anyway. The only potential worry are those textures on the surrounding metal wall killing your swapbuffers, so you might want to use cheap versions of those textures.
Re: 3D sky issue Posted by MisterBister on Thu Jun 9th 2005 at 9:49am
MisterBister
277 posts
Posted 2005-06-09 9:49am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
It doesn't look like you need to hide the skybox or anything
else in your map- it's only a few displacement surfaces and small
skybox buidings- even if you want to, you should set fog values in your
skycamera anyway. The only potential worry are those textures on the
surrounding metal wall killing your swapbuffers, so you might want to
use cheap versions of those textures.
I tried to use fog but it only made everything worse... The 3D-sky is
too far away which makes it being in fog all the time, until you stand
right in front of it..