Re: Making a map "edge" on flat terrain
Posted by DrFrag on
Sun Jun 19th 2005 at 1:48pm
62 posts
16 snarkmarks
Registered:
Jan 12th 2005
Location: Australia
I have a map set in a desert with flat sand stretching for miles. How can I stop the player running off to the horizon?
In city maps, there's usually careful placement of roadblocks and dead ends. In wilderness maps, there's usually cliffs or mountains or water to stop a player going too far.
What can I use?
Re: Making a map "edge" on flat terrain
Posted by Orpheus on
Sun Jun 19th 2005 at 2:04pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
usually a player knows.. but the placing of a simple clip brush will usually suffice.
If its cosmetics that concern you, many bases have chain link fencing. electrify it if need be.
lastly, put up a sign.. and a clip brush :smile:
The best things in life, aren't things.
Re: Making a map "edge" on flat terrain
Posted by French Toast on
Sun Jun 19th 2005 at 2:25pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Put up signs around the perimeter that say Mine Field (you'll probably
have to custom make them) and if the player goes too far past the
signs, they blow up. THat shouldn't be to hard to do.
Re: Making a map "edge" on flat terrain
Posted by Leperous on
Sun Jun 19th 2005 at 2:41pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Cliffs, ravines and steep sand dunes should also do the trick.
Re: Making a map "edge" on flat terrain
Posted by rs6 on
Sun Jun 19th 2005 at 6:05pm
rs6
member
640 posts
94 snarkmarks
Registered:
Dec 31st 2004
Occupation: koledge
Location: New Jersey, USA
instead of using clip, use player clip. So nades can go through it, and its less liek and invisible wall.
Use that a last resort though, try to do something like Lep just said.
Re: Making a map "edge" on flat terrain
Posted by Finger on
Wed Jun 22nd 2005 at 7:47am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
You can also use water... Just put a watery death trigger in there to kill anyone who decides to take a swim. Anything, but a large clip brush....ugh.
Re: Making a map "edge" on flat terrain
Posted by DrFrag on
Wed Jun 22nd 2005 at 4:41pm
62 posts
16 snarkmarks
Registered:
Jan 12th 2005
Location: Australia
Thanks for the tips everyone.
It's a single player map around a pyramid, so I've bordered it with a hurt trigger (with damage forgiveness) some distance out. When the player wanders too far into the desert, a message says "It's too hot!" and the player starts taking damage. They'll die if they try to make it to the border. ;-)