Making a map "edge" on flat terrain

Making a map "edge" on flat terrain

Re: Making a map "edge" on flat terrain Posted by DrFrag on Sun Jun 19th 2005 at 1:48pm
DrFrag
62 posts
Posted 2005-06-19 1:48pm
DrFrag
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62 posts 16 snarkmarks Registered: Jan 12th 2005 Location: Australia
I have a map set in a desert with flat sand stretching for miles. How can I stop the player running off to the horizon?

In city maps, there's usually careful placement of roadblocks and dead ends. In wilderness maps, there's usually cliffs or mountains or water to stop a player going too far.

What can I use?
Re: Making a map "edge" on flat terrain Posted by Orpheus on Sun Jun 19th 2005 at 2:04pm
Orpheus
13860 posts
Posted 2005-06-19 2:04pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
usually a player knows.. but the placing of a simple clip brush will usually suffice.

If its cosmetics that concern you, many bases have chain link fencing. electrify it if need be.

lastly, put up a sign.. and a clip brush :smile:

The best things in life, aren't things.
Re: Making a map "edge" on flat terrain Posted by French Toast on Sun Jun 19th 2005 at 2:25pm
French Toast
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Posted 2005-06-19 2:25pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Put up signs around the perimeter that say Mine Field (you'll probably
have to custom make them) and if the player goes too far past the
signs, they blow up. THat shouldn't be to hard to do.
Re: Making a map "edge" on flat terrain Posted by Leperous on Sun Jun 19th 2005 at 2:41pm
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Posted 2005-06-19 2:41pm
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Cliffs, ravines and steep sand dunes should also do the trick.
Re: Making a map "edge" on flat terrain Posted by rs6 on Sun Jun 19th 2005 at 6:05pm
rs6
640 posts
Posted 2005-06-19 6:05pm
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
instead of using clip, use player clip. So nades can go through it, and its less liek and invisible wall.

Use that a last resort though, try to do something like Lep just said.
Re: Making a map "edge" on flat terrain Posted by Finger on Wed Jun 22nd 2005 at 7:47am
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672 posts
Posted 2005-06-22 7:47am
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
You can also use water... Just put a watery death trigger in there to kill anyone who decides to take a swim. Anything, but a large clip brush....ugh.
Re: Making a map "edge" on flat terrain Posted by DrFrag on Wed Jun 22nd 2005 at 4:41pm
DrFrag
62 posts
Posted 2005-06-22 4:41pm
DrFrag
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62 posts 16 snarkmarks Registered: Jan 12th 2005 Location: Australia
Thanks for the tips everyone.

It's a single player map around a pyramid, so I've bordered it with a hurt trigger (with damage forgiveness) some distance out. When the player wanders too far into the desert, a message says "It's too hot!" and the player starts taking damage. They'll die if they try to make it to the border. ;-)