shiny models

shiny models

Re: shiny models Posted by Paul.ODonovan on Thu Jun 30th 2005 at 11:01am
Paul.ODonovan
4 posts
Posted 2005-06-30 11:01am
4 posts 10 snarkmarks Registered: Jun 30th 2005
I have placed a few modles in my map, most of the prop_static atm. When i compile and run the map the modles are verry shiney. This makes the look wiered. can anyone explain what is wrong and what parameters i would change to reduce this shiny effect?

If any more infoe is needed just post and i will do the best i can.
Re: shiny models Posted by Madedog on Thu Jun 30th 2005 at 1:12pm
Madedog
487 posts
Posted 2005-06-30 1:12pm
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
You'll need cubemaps.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
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Re: shiny models Posted by Paul.ODonovan on Thu Jun 30th 2005 at 1:53pm
Paul.ODonovan
4 posts
Posted 2005-06-30 1:53pm
4 posts 10 snarkmarks Registered: Jun 30th 2005
Ok i havent experimented with cube_maps yet, is that likely to solve my problem?
Re: shiny models Posted by French Toast on Thu Jun 30th 2005 at 2:43pm
French Toast
3043 posts
Posted 2005-06-30 2:43pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Who knows, give it a shot. buildcubemaps in the console.
Re: shiny models Posted by fishy on Thu Jun 30th 2005 at 2:54pm
fishy
2623 posts
Posted 2005-06-30 2:54pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Paul.ODonovan said:
Ok i havent experimented with cube_maps yet, is that likely to solve my problem?
Yes.
i eat paint
Re: shiny models Posted by Paul.ODonovan on Thu Jun 30th 2005 at 4:13pm
Paul.ODonovan
4 posts
Posted 2005-06-30 4:13pm
4 posts 10 snarkmarks Registered: Jun 30th 2005
thx for the help Madedog .