Re: shiny models
Posted by Paul.ODonovan on
Thu Jun 30th 2005 at 11:01am
Posted
2005-06-30 11:01am
4 posts
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Registered:
Jun 30th 2005
I have placed a few modles in my map, most of the prop_static atm. When i compile and run the map the modles are verry shiney. This makes the look wiered. can anyone explain what is wrong and what parameters i would change to reduce this shiny effect?
If any more infoe is needed just post and i will do the best i can.
Re: shiny models
Posted by Paul.ODonovan on
Thu Jun 30th 2005 at 1:53pm
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Registered:
Jun 30th 2005
Ok i havent experimented with cube_maps yet, is that likely to solve my problem?
Re: shiny models
Posted by French Toast on
Thu Jun 30th 2005 at 2:43pm
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Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
Who knows, give it a shot. buildcubemaps in the console.
Re: shiny models
Posted by Paul.ODonovan on
Thu Jun 30th 2005 at 4:13pm
4 posts
10 snarkmarks
Registered:
Jun 30th 2005
thx for the help Madedog .