Re: small idea
Posted by Junkyard God on
Fri Sep 9th 2005 at 5:41pm
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Occupation: Stoner/mucisian/level design
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hey, Paladin[NL] ( Coen ) gave me a neat idea for how to continue my hl2 mapping untill i get a better computer, he suggested just prefabbing stuff, making hall ways, outdoor sets, small parts of maps realy ( like one room bits ) untill i get a new pc, as i didn't come up with the idea i though other people might have the same problem as me and also not have a clue what to do :o , wanting to map for hl2 but realy not having the pc to handle it yet.
As i'll have a better pc soon i can now just make prefabs and import stuff from those into maps when i get a new pc.
hope this helps someone, don't flame me for posting it, i'm sure there's other people there on a level design break or still mapping for HL1 just becouse of a low spec pc.
thanks Paladin[NL] :smile: i'm happy mapping now xD
Hell, is an half-filled auditorium
Re: small idea
Posted by BlisTer on
Sat Sep 10th 2005 at 1:52pm
BlisTer
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Location: Belgium
make that Benelux ? :smile:
These words are my diaries screaming out loud
Re: small idea
Posted by Junkyard God on
Sat Sep 10th 2005 at 4:39pm
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we used to play cs with eachother and for some very silly coincidence i saw his name on the members lsit once and pmed him -_- , very odd :smile: what is this group you speak of kapitano P ? :smile: i would join -_- :biggrin:
Hell, is an half-filled auditorium
Re: small idea
Posted by Junkyard God on
Sat Sep 10th 2005 at 5:59pm
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*signs up :biggrin: *
Hell, is an half-filled auditorium
Re: small idea
Posted by Myrk- on
Sat Sep 10th 2005 at 6:29pm
Myrk-
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Dunno if anyone has said, but you can still map with hammer 3.4 for HL1, then import it and retexture it all. Its quite simple, and you should know by now that most textures are gridded onto 512x512 etc grids, with details also appearing at 128 up the texture etc.
-[Better to be Honest than Kind]-
Re: small idea
Posted by Junkyard God on
Sat Sep 10th 2005 at 6:34pm
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i don't want my maps looking like HL1 and i want to get a feel for the new editor a bit. :wink:
Hell, is an half-filled auditorium
Re: small idea
Posted by Myrk- on
Sat Sep 10th 2005 at 6:50pm
Myrk-
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Dude its the same god damn game but with models and a few extra effects. The editor is identical apart from a few renames and the new displacement tools. Its not that different. I'd suggest using HL1 mapping layouts, make your map kickass for HL1, then when you get it into HL2 soup it up. HL2 mapping is the same process I find, except you gotta go further now. You can always use HL1 to go most of the way.
-[Better to be Honest than Kind]-
Re: small idea
Posted by Junkyard God on
Sat Sep 10th 2005 at 8:13pm
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i could make it like you said, make a base first, but i hate leaving all the detailing to the last part, i always work in small section,s otherwise the detailing gets a bit boring imo.
Hell, is an half-filled auditorium
Re: small idea
Posted by Junkyard God on
Sat Sep 10th 2005 at 9:14pm
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i draw out my maps etc. , and make small logical sections out of it, detail one section and test it, then make the next section and detail it , test the together etc.etc., but maybe i should work liek you mentioned, but for now big compiles are out of the question anyway :smile: so i'll just be rpe - fabbing practicing and learnign new stuff
Hell, is an half-filled auditorium