Junkeh can't take a hint

Junkeh can't take a hint

Re: Junkeh can't take a hint Posted by Campaignjunkie on Mon Feb 9th 2004 at 12:39am
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Posted 2004-02-09 12:39am
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Well, um, same model, different skin. All from scratch in Photoshop. Still trying to learn and do different things and experiment with stuff. It still looks like crap though...

(And no, that isn't a penis in the 2nd image. It's the guy's neck. Perverts.)

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Re: Junkeh can't take a hint Posted by Monqui on Mon Feb 9th 2004 at 12:55am
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Posted 2004-02-09 12:55am
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I'm not so sure about that... Looks pretty phalic to me.

And I dunno... The shoulderpads don't seem defined enough (they're just kinda... there...) and the guy looks like he just freebased some wickedly cut coke. Ok, mabye that isn't the best analogy, but I'm tired.

Still much better than anything I could ever do. Maestro, I say "Write on!"
Re: Junkeh can't take a hint Posted by 7dk2h4md720ih on Mon Feb 9th 2004 at 1:23am
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Posted 2004-02-09 1:23am
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What are the red bits in the eyes for?

Might want to have his ears all the one colour, unless he's diseased. :biggrin:
Re: Junkeh can't take a hint Posted by Cassius on Mon Feb 9th 2004 at 5:02am
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This guy = crack fiend x124385083495834985 like that character on Dave Chapelle.
Re: Junkeh can't take a hint Posted by Campaignjunkie on Mon Feb 9th 2004 at 5:57am
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Posted 2004-02-09 5:57am
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Heh, I was watching Chappelle Show (and Reno 911) while making this, maybe a bit of that dripped in (crack-guy is my favorite character). He's sort of supposed to be kind of zombie/crazy/weird; normal warrior-thing would be boring, right? So I guess I did it right! Hurrah! :smile:

Junkie: 1, Everyone Else: 0
Re: Junkeh can't take a hint Posted by Leperous on Mon Feb 9th 2004 at 11:16am
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His body looks like a piece of uncooked meat. In a bad way. :razz:
Re: Junkeh can't take a hint Posted by ReNo on Mon Feb 9th 2004 at 11:24am
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The shoulder pads are far too simplisticly skinned, and the guy looks like he is wearing purple lipstick, however I think its quite good otherwise, far better than I could achieve.
Re: Junkeh can't take a hint Posted by Cash Car Star on Mon Feb 9th 2004 at 6:51pm
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Are the shoulder pads even skinned? I was looking at the picture and just thinking, huh, so he hasn't worked on the shoulder pads yet.
Re: Junkeh can't take a hint Posted by Kage_Prototype on Mon Feb 9th 2004 at 7:00pm
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It's, um, a lot better than last time. :razz:
Re: Junkeh can't take a hint Posted by Adam Hawkins on Mon Feb 9th 2004 at 10:28pm
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Red bits on the eyes be the conjunctiva :smile:
Re: Junkeh can't take a hint Posted by Finger on Tue Feb 10th 2004 at 1:18am
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Camp. I suggest you do some more research, and just spend some time rendering different materials, until you understand their surface properties more. Also, go for a more dramatic lighting scheme, to help define the shapes. If you have any 3d package (you can download Gmax for free), use it to explore different materials.

The highlights on the arms seem too focused, and white. Pick a light source, and think about what shapes that light would be defining. The highlights should be more diffused and broader, being brightest only where the planes directly face the lightsouce. (play in Gmax with objects, using facet-highlight mode in your viewport, to see how the highlights react in relation to the plane angle/ light direction). Also, it's a good thing to always add some sort of lower contrast bounce light, that helps define the contour of edges facing away from the lightsource.

The armor needs more highlights, for definition. Once more, establish a lightsource (for a game model, it would probably be coming from the sky), and use that information to build depth.

Analyze everything you see, and try to understand how light defines it's basic shapes. Once you have a handle on that...move on to color. Work in grayscale for a while...this should simplify your tonal studies.
Re: Junkeh can't take a hint Posted by Finger on Tue Feb 10th 2004 at 1:55am
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I took the liberty to quickly illustrate (har!) some of the s**t I was saying there. Hope you don't mind.

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Re: Junkeh can't take a hint Posted by Campaignjunkie on Tue Feb 10th 2004 at 2:11am
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Ah, thanks for shaming me, Finger. :razz:

Thanks for the tips. Downloading Gmax and all that junk right now. I'll try working in grayscale like you suggested; only thing is, I get bored too easily without color. Man, this skinning-thing is really difficult... Perhaps I should just stick to mapping for a little while.
Re: Junkeh can't take a hint Posted by Dr Brasso on Tue Feb 10th 2004 at 3:29pm
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well, imho, for what its worth to ya, if you give up texturing and skinning now, youd be doing yourself a great disservice junkie....i see serious improvement, and talent....let alone potential....give em hell bud.....ya gotta remember, mr finger is a professional now, and as such, is subject to "professional" ridicule, so im sure, noting his pleasant dimeanor, he isnt just blowing smoke...yer good junkeh........ :wink:

Doc B... :dodgy:
Re: Junkeh can't take a hint Posted by Hornpipe2 on Tue Feb 10th 2004 at 5:13pm
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His arms are shiny, as if made of some glossy plastic. Put more veins in 'em and hair. Detail the shoulder pads too. And the kilt.
Re: Junkeh can't take a hint Posted by Campaignjunkie on Wed Feb 11th 2004 at 1:24am
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Took Finger's advice and worked in grayscale. I personally think it looks a lot better, but there's still a lot of work to finish on it before adding colour I suppose. Just a little WIP update to make sure I'm on the right track. :smile:

EDIT: "True" grayscale.

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Re: Junkeh can't take a hint Posted by Dr Brasso on Wed Feb 11th 2004 at 1:29am
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well, you can certainly see your shading points a hella lot better eh?....nice CJ.....

Doc B.... :dodgy:

btw, is that true grayscale?, or just negative saturation?
Re: Junkeh can't take a hint Posted by Finger on Wed Feb 11th 2004 at 1:41am
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It looks grayscale to me, just hanging more in the middle of the spectrum.

Looks like a good start ...getting the big shapes down with a neutral tone. Another trick, is to limit yourself to about 4 different values and lay down the large areas first. Then, when you've built the basic structure, go in and use your most extreme darks and lights for highlights and shadows. It's all about breaking it down... think 3d :dorky:

Can't wait to see the next iteration.
Re: Junkeh can't take a hint Posted by Campaignjunkie on Wed Feb 11th 2004 at 2:50am
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Here's another WIP update. Now in 3 flavors. Not sure if my darks and lights are "extreme" enough. :smile:

Any tips on facial hair, or should I just fire up Google Image search and look up some reference?

1) Grayscale. Now that I look at it, the edges of the mouth look kind of weird.

2) Grayscale with poorly painted facial hair. Woo!

3) Color test. Couldn't resist. I know there are certain red-ish parts of the face (nose, chin, eyes) but apart from that I'm not sure how exactly to color this. Help! :smile:

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Re: Junkeh can't take a hint Posted by Finger on Wed Feb 11th 2004 at 4:29am
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Holy s**t Camp! I am thoroughly impressed with the amount of improvement here. The face has much more defenition now. Keep pushing it, man....good work. The Google idea sounds good for hair. You can learn how to paint anything, with just a little studying.
Re: Junkeh can't take a hint Posted by Finger on Wed Feb 11th 2004 at 4:44am
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Just thought of another tip for working with color. This is something I've been trying lately, and the method really helps me.

If your using photoshop, create a new adjustment layer, on top of your color drawing. Set this adjustment layer to 'Hue and Saturation'. Turn the saturation down all the way.

Now, you have a layer that works as a color/grayscale switch, to use for checking your color scheme. Turn it off and on, as you work with the color.

The most important part of painting, is having the correct values of light and dark. These define the basic shapes. The color scheme can be anything, and if the values of the color are correct, it will still stand up. The color saturation is affected mainly by the distance the viewer is to the object. A yellow ball in full light up close, will be a very saturated, rich, yellow. The same ball in the same light 50 yards away will be a more desaturated (closer to grayscale) yellow.

Not really trying to get into 'color theory 101', but I tend to geek out on this stuff. I'm sure you have heard this stuff before, but I struggle with color tone/saturation all the time, and having it broken down like this really helps.
Re: Junkeh can't take a hint Posted by Dr Brasso on Wed Feb 11th 2004 at 5:28am
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well hell finger....if yer gonna "geek" in public, this is the place to do it.. :lol: ....hell, i wanna watch!!! :jawdrop:
Doc Brass... :dodgy:

CJ, it made a hella improvement just thru the last three visuals you put out there man....im jealous.... :wink:
Re: Junkeh can't take a hint Posted by Cassius on Wed Feb 11th 2004 at 5:33am
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Amazing improvement.
Re: Junkeh can't take a hint Posted by Campaignjunkie on Wed Feb 11th 2004 at 5:52am
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Posted 2004-02-11 5:52am
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Heh, thanks. Really have to thank Finger for taking the time to demonstate for me. I'll try tweaking the colors some more, hopefully I'm on the right track.

Here's yet another update. Been doing small touches in-between compiles and homework. Yeah, I have no life. Shading at the top of the head is messed up, and just starting to work on the hair. Bridge between the eyes is messed up too. :smile:

Here's a crappy viewport "render" from gmax (yeah, I know about the thing in the middle and it looks weird. Hair looks messed up because of the renderer-thing in gmax, I think.)

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Re: Junkeh can't take a hint Posted by Dr Brasso on Wed Feb 11th 2004 at 6:43am
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im really curious finger....whered you learn the tricks of your trade man?....

Doc B... :dodgy:
Re: Junkeh can't take a hint Posted by Finger on Wed Feb 11th 2004 at 7:11am
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What little I do know, I've picked up from scouring various art forums, and soaking up the tidbits dropped here and there from the true masters.

Of course, I went to art school, but I really feel that most of my knowledge came more from studying my peers and heros, than any class.
www.conceptart.org < My first stop for digital painting. Some of the people there make my work look like fingerpainting (heh..i guess all my work IS 'Finger' painting.)
Re: Junkeh can't take a hint Posted by Dr Brasso on Wed Feb 11th 2004 at 2:28pm
Dr Brasso
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Posted 2004-02-11 2:28pm
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ooooo...baaaad joke....ROFLMAO :rofl: thanx for the input sir... :wink:

Doc B.... :dodgy:
Re: Junkeh can't take a hint Posted by antianticampersquad on Wed Feb 11th 2004 at 2:33pm
Posted 2004-02-11 2:33pm
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the last picture posted is woth at least 8/10

great work