Re: [article] Glass
Posted by LeoLadeira on
Wed Jun 9th 2004 at 9:22pm
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Objetive and easy. Great!
Re: [article] Glass
Posted by Forceflow on
Sun Nov 7th 2004 at 12:45pm
Posted
2004-11-07 12:45pm
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W00t. A very first HL2 tutorial. Go Lep !
Re: [article] Glass
Posted by scary_jeff on
Sun Nov 7th 2004 at 1:42pm
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Does this mean the glass has no thickness?
Re: [article] Glass
Posted by ReNo on
Sun Nov 7th 2004 at 3:20pm
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Yes jeff, its paper thin.
Good to see the first source tutorial make an appearance!
Re: [article] Glass
Posted by Baddog on
Mon Dec 6th 2004 at 3:16am
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Is it different for HL-2 DM? I made some glass on one side right and the other the other sides no draw I go play my map and I see my glass it breaks right but I go inside the building I made and I dont see the glass.
Re: [article] Glass
Posted by Foxpup on
Sat Dec 18th 2004 at 4:48am
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If it's not a func_breakable it gets it's material from materials.txt. So if you use a glass texture it'll make glass sounds and show glass bulletholes when you shoot it.
Re: [article] Glass
Posted by Stormy_waters on
Thu Dec 23rd 2004 at 12:48pm
Posted
2004-12-23 12:48pm
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Dec 20th 2004
Just so everyone knows... the problem with one sided glass and the large squares showing up instead of the shattered effect is down to the texture. simple as that. in hl2dm use the texture:
glasswindowbreak070a
Re: [article] Glass
Posted by ellwood on
Thu Feb 24th 2005 at 4:10pm
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Feb 24th 2005
Very helpful for me thanks, i am a complete newbie wid all this, but im slowly getting the hang of it!
i managed to make some breakable glass, but when i tried to make stronger glass with the settings u suggested, it remained to have standard properties of real glass?? any ideas?
thanks!!
Re: [article] Glass
Posted by Anacroplayer on
Thu May 5th 2005 at 5:53pm
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Apr 20th 2005
I found I had the same problem when making a glass window in hl2 DM. the glass would appear on one side only if I used any other texture other than GLASSWINDOWBREAK070A. If you texture the other side aswell it then works. True you've got a double pain of glass with a gap between but you can't tell that when playing as when you shoot the glass both break because it's set to func_breakable. If anyone knows how to make a glass window that shows the glass from both sides without using glasswindowbreak07a then please post.
Re: [article] Glass
Posted by Leperous on
Thu May 5th 2005 at 7:40pm
Leperous
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Ellwood, that is because you've set the prop data, which overrides the health you specify. And yes, you're meant to texture both sides of a 'normal' non-shattering pane of glass with a non-shattering glass texture, but don't make this into a func_breakable_surf.
Re: [article] Glass
Posted by Disturbed on
Wed Jun 8th 2005 at 6:43pm
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I think you can fix the problem with glass being only visible from one side if you make 2 func_breakable_surf entities of the exact same size. Simply make the visible parts of the glass facing and touching each other. When you look at the glass from either side, You look throgh one side's "nodraw" texture to the glass facing it. Im going to test this when I get a chance today. Comment if this is wrong.
Re: [article] Glass
Posted by Cupit on
Thu Nov 1st 2007 at 5:10am
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Location: United Kingdom
This helped a lot. Thanks!