[article] Lighting Basics

[article] Lighting Basics

Re: [article] Lighting Basics Posted by Tracer Bullet on Mon Dec 20th 2004 at 6:01pm
Tracer Bullet
2271 posts
Posted 2004-12-20 6:01pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
This is a discussion topic for the article "Lighting Basics" by Tracer Bullet which can be found here

Article description:

A guide to light ents for newbies
Loading embedded content: Article #122
Re: [article] Lighting Basics Posted by satchmo on Tue Dec 21st 2004 at 2:28am
satchmo
2077 posts
Posted 2004-12-21 2:28am
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Good tutorial.

Do you plan to add something about light_dynamic in the near future? It would be useful for the non-newbies too then.
Re: [article] Lighting Basics Posted by Tracer Bullet on Tue Dec 21st 2004 at 4:12am
Tracer Bullet
2271 posts
Posted 2004-12-21 4:12am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I may do a separate tutorial for it if I find the time and it proves to be warranted. I've not yet tried to use them though, so...
Re: [article] Lighting Basics Posted by Guessmyname on Tue Dec 21st 2004 at 3:58pm
Guessmyname
342 posts
Posted 2004-12-21 3:58pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Re: [article] Lighting Basics Posted by SaintGreg on Wed Dec 22nd 2004 at 3:28am
SaintGreg
212 posts
Posted 2004-12-22 3:28am
212 posts 51 snarkmarks Registered: Dec 3rd 2004
Good for noobs like me :) Like he said, whether its you or not it would be good for someone to go over more advanced lighting techniques
Re: [article] Lighting Basics Posted by Andrei on Thu Dec 23rd 2004 at 10:54am
Andrei
2455 posts
Posted 2004-12-23 10:54am
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Well, you SHOULD make a tutorial covering the light_dynamic aswell. However, this is a very good tut for n00...erm, newcomers :) .
Re: [article] Lighting Basics Posted by Anthony on Mon Dec 27th 2004 at 9:32am
Anthony
37 posts
Posted 2004-12-27 9:32am
Anthony
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37 posts 4 snarkmarks Registered: Nov 13th 2004 Occupation: Student/Level Designer Location: Australia
I think a bit of a focus on using the point_spotlight in conjuction with the light_spot might be in order...
I've only seen one tutorial on how to achieve the effect (and it's very poorly done). I've messed around with it but I can't seem to get the really nice beam happening.
Still, nice tutorial all in all.
Re: [article] Lighting Basics Posted by Random on Fri Dec 31st 2004 at 1:40am
Random
27 posts
Posted 2004-12-31 1:40am
Random
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27 posts 13 snarkmarks Registered: Dec 28th 2004 Location: Canada
Very helpful thanks
Re: [article] Lighting Basics Posted by ORGY on Mon Jan 10th 2005 at 3:58am
ORGY
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Posted 2005-01-10 3:58am
ORGY
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1 post 0 snarkmarks Registered: Jan 10th 2005 Location: US
Hey i have one problem with this tutorial. It say on there in order to get the dust floating in the light you need to use the func_dustmotes entity.....BUT it is no where to be found in my list of entities. maybe it's just me or maybe not but if anyone knows anyway to get in besides using the func_dustmotes entity please tell me, it's just really not listed for me :(.
Re: [article] Lighting Basics Posted by Tracer Bullet on Mon Jan 10th 2005 at 7:37am
Tracer Bullet
2271 posts
Posted 2005-01-10 7:37am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Func_dustmote is a brush based entity. You need to create a brush in the shape of the dustmote you want, and then tie it to the func_dustmote entity. You will not find this entity in the point entity list.
Re: [article] Lighting Basics Posted by DrGlass on Wed Jan 12th 2005 at 5:12am
DrGlass
1825 posts
Posted 2005-01-12 5:12am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Env_lightglow dosn't work as a glow for lights, that is used for the effect seen in the coast level as you exit the tunnles. It glows from far away but once you get close it will fade out. Use env_sprite, set to 'glow' and change the scale as you need.
Re: [article] Lighting Basics Posted by Ladybulf on Fri Jan 21st 2005 at 10:12pm
Ladybulf
3 posts
Posted 2005-01-21 10:12pm
Ladybulf
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3 posts 0 snarkmarks Registered: Jan 20th 2005 Occupation: Artisan Location: Scotland
What im struggling to do is have the light come from a striplight, this is good basic knowledge
Re: [article] Lighting Basics Posted by greensinge on Mon Feb 21st 2005 at 10:56pm
greensinge
24 posts
Posted 2005-02-21 10:56pm
24 posts 112 snarkmarks Registered: Feb 21st 2005 Occupation: Media, Culture & Society Student Location: Britain
Very useful, thanks. Make more tutorials.
Re: [article] Lighting Basics Posted by Tracer Bullet on Tue Feb 22nd 2005 at 5:37am
Tracer Bullet
2271 posts
Posted 2005-02-22 5:37am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Env_glow works just fine for normal lights. You just have to fiddle with the settings to get it right.