Re: Creating a Model And using it in Source SDK
Posted by RedDragonDaBeast on
Tue Jan 11th 2011 at 8:20pm
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Ok I have been tampering with Hammer for a Lil while now still need to learn a few things before i can do what i need to but my main ? would be can I use a Maya model and put it in Hammer or do I need to use a different program. I been looking over and over on youtube but cant seem to find a good video about models any suggestions?
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Re: Creating a Model And using it in Source SDK
Posted by G4MER on
Tue Jan 11th 2011 at 8:30pm
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You will have to convert the model.. Dont use MAYA so I am not sure the process, but with Blender they have a plugin that does that for you.
Save the model as an SMD, then use StudioMDL to convert the SMD to MDL and then it can be used in the HL engine.
StudioMDL is included in your SDK files. SourcesSDK/BIN/EP1/BIN/studioMDL.exe
Re: Creating a Model And using it in Source SDK
Posted by RedDragonDaBeast on
Tue Jan 11th 2011 at 9:12pm
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Well never used blender before but it looks interesting may need to learn it. I have found a few videos about Saving the model as an SMD thanks for the info ill let ya know how it turns out.
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Re: Creating a Model And using it in Source SDK
Posted by G4MER on
Tue Jan 11th 2011 at 10:56pm
Posted
2011-01-11 10:56pm
G4MER
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Was I close though?
"Save the model as an SMD, then use StudioMDL to convert the SMD to MDL and then it can be used in the HL engine.
StudioMDL is included in your SDK files. SourcesSDK/BIN/EP1/BIN/studioMDL.exe"
Re: Creating a Model And using it in Source SDK
Posted by sgtfly on
Fri Feb 18th 2011 at 6:55pm
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Just an interesting point, Valve is using Modo now but I know nothing about Modo.
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