Player Stuck in Elevator

Player Stuck in Elevator

Re: Player Stuck in Elevator Posted by Necromancer on Wed Jul 18th 2012 at 4:39am
Necromancer
392 posts
Posted 2012-07-18 4:39am
392 posts 1499 snarkmarks Registered: May 5th 2008
(This is for HL1) I noticed that a lot of times when I use an elevator (even in the actual campaign) the player gets stuck in the elevator when it stops and you have to reload.

Is there a way to avoid this problem or is it just an issue with the game?
Thanks.
Re: Player Stuck in Elevator Posted by Niborius on Wed Jul 18th 2012 at 11:06am
Niborius
1007 posts
Posted 2012-07-18 11:06am
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I believe this is fixed in the latest version of Half-Life (requires Steam though)

If that's not an option, then you should jump right at the moment when the elevator stops. That always seems to work.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Player Stuck in Elevator Posted by Orpheus on Wed Jul 18th 2012 at 12:11pm
Orpheus
13860 posts
Posted 2012-07-18 12:11pm
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Odd. I have played the original and the steam version all the way back to feb of 99 and I never got stuck in this way.

The best things in life, aren't things.
Re: Player Stuck in Elevator Posted by Niborius on Wed Jul 18th 2012 at 12:20pm
Niborius
1007 posts
Posted 2012-07-18 12:20pm
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Orpheus said:
Odd. I have played the original and the steam version all the way back to feb of 99 and I never got stuck in this way.
Really? It happened to me tons of times, you'd get stuck and wouldn't be able to move anymore at all.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Player Stuck in Elevator Posted by Orpheus on Wed Jul 18th 2012 at 1:49pm
Orpheus
13860 posts
Posted 2012-07-18 1:49pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I know one of the causes for it but surely Valve wouldn't have done it.

If you put a func entity over another func, you'll get stuck. IE, you cannot put a ladder over a grate.

shrugs
I dunno. I never had trouble with elevators in the SP game.

The best things in life, aren't things.
Re: Player Stuck in Elevator Posted by Necromancer on Wed Jul 18th 2012 at 11:36pm
Necromancer
392 posts
Posted 2012-07-18 11:36pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I dunno. I never had trouble with elevators in the SP game
That's interesting; it has happened to me lots of times. But yes I jump too before it stops, and that always works.
Re: Player Stuck in Elevator Posted by DocRock on Mon Oct 22nd 2012 at 2:35am
DocRock
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Posted 2012-10-22 2:35am
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A way to get around this is to have the trigger-changelevel occur once you are inside the elevator and the doors close. Once the level change ocours, set it up so that the movement of the eleator is only illusionary and it never actualy moves (set up a multimanager which would control an env_shake, ambients, etc). This will remove any type of getting stuck.
Re: Player Stuck in Elevator Posted by Necromancer on Mon Oct 22nd 2012 at 4:06am
Necromancer
392 posts
Posted 2012-10-22 4:06am
392 posts 1499 snarkmarks Registered: May 5th 2008
A way to get around this is to have the trigger-changelevel occur once you are inside the elevator and the doors close. Once the level change ocours, set it up so that the movement of the eleator is only illusionary and it never actualy moves (set up a multimanager which would control an env_shake, ambients, etc). This will remove any type of getting stuck.
Good idea!