scrolling textures

scrolling textures

Re: scrolling textures Posted by LAzerMANiac on Thu Apr 1st 2004 at 3:32pm
LAzerMANiac
204 posts
Posted 2004-04-01 3:32pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
i need to know how to create a new WAD with scrolling versions of the standart HL ground and rock textures. a little help, please?
Re: scrolling textures Posted by KungFuSquirrel on Thu Apr 1st 2004 at 3:35pm
KungFuSquirrel
751 posts
Posted 2004-04-01 3:35pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Copy the originals and prefix all the scrolling versions with "scroll." This will cause the textures to behave properly in-game once you toss them on a func_conveyor (though I think scroll textures also move at a preset speed when on a world brush - but I may be wrong). Remember that scrolling textures always move from left-to-right, so you may need to rotate the base texture to get the proper direction of movement. For example, if you have a set of railroad tracks that run from top to bottom on a texture and you want to have them moving to simulate a moving train, you'll need to rotate the texture 90 degrees so the tracks run horizontal instead.
Re: scrolling textures Posted by LAzerMANiac on Thu Apr 1st 2004 at 7:43pm
LAzerMANiac
204 posts
Posted 2004-04-01 7:43pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
thank you, o kungfulicious one
Re: scrolling textures Posted by fraggard on Fri Apr 2nd 2004 at 2:32am
fraggard
1110 posts
Posted 2004-04-02 2:32am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
points a gun at Lazer Hand over the SnarkMarks!
Re: scrolling textures Posted by KungFuSquirrel on Fri Apr 2nd 2004 at 2:42am
KungFuSquirrel
751 posts
Posted 2004-04-02 2:42am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Doesn't matter, the last 2-3 questions I've answered and have been marked as such haven't given me a single SM! nor have they shown up on my control panel. :razz:
Re: scrolling textures Posted by Orpheus on Fri Apr 2nd 2004 at 2:47am
Orpheus
13860 posts
Posted 2004-04-02 2:47am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
maybe its offset by your impressive rating andrew :biggrin:

personally, i could lower my 5 to something less to see if there is any results :heee:

/run
Re: scrolling textures Posted by pepper on Fri Apr 9th 2004 at 9:33pm
pepper
597 posts
Posted 2004-04-09 9:33pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
i tryed to use this technique to make a high speed map for hl(original come from ut) but i couldnt get the rocks right(i wanted to use some func trains)