Re: Question about Mods
Posted by Fortune2 on
Tue Sep 9th 2003 at 7:59pm
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Heylo all. I'm working on a test mod, just seeing to create them and what work needs to be put into them. I have two questions, thanks in advance.
1) How do you pak a mod. What program is needed to do this.
2) How do you make Sound play on the menu screens. What needs to be coded for this.
Re: Question about Mods
Posted by Cash Car Star on
Tue Sep 9th 2003 at 8:05pm
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This isn't really a mod design forum. It focuses mostly on maps. Don't expect to get good answers...
Re: Question about Mods
Posted by Vash on
Tue Sep 9th 2003 at 8:15pm
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For sound do you mean sound when you click a button, or music? Because music is not possible on the menu screen yet. Basically I think to make sound for a button, you replace current sounds in your mod, or code them in your sumthin..
To make a .pak, just get PakScape and click New pak file i think
(PS:Family Guy rox0rz! The evil money)
Re: Question about Mods
Posted by Gorbachev on
Wed Sep 10th 2003 at 11:38pm
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2003-09-10 11:38pm
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honestly don't make a .pak for mods...it's not worth the time. You might as well just keep the folder structure (a la almost every mod... i.e. tfc, cs, dod, dmc, etc.)
Re: Question about Mods
Posted by warlord on
Thu Sep 11th 2003 at 2:45am
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i havent downloaded ns yet but if it has an animated logo like hl and tfc does then they may have included music in the avi file that displays the logo
and as for the sounds replicate how valve did thier sounds and just use your sounds in thier place in its mod folder (i cant word that any better)
and to make a pak file use wally as it is almost an all around halflife extractor and you probaly use it for wads so use it for paks too that way you dont have to deal with another program
Re: Question about Mods
Posted by Gorbachev on
Thu Sep 11th 2003 at 2:49am
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it could be in the .avi but most likely not, whenever the new half-life patch comes out it'll allow for a more dynamic menu (so far as I know DoD retail already has this function, but I've yet to see it myself) so that means music. Just look at some tutorials on mod creation, and try and follow a directory structure similar to any mod. modname/sounds; modname/sprites etc. etc.
Re: Question about Mods
Posted by Fortune2 on
Thu Sep 11th 2003 at 10:01am
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2003-09-11 10:01am
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Thing is, dosn't the moving logo only move on the first menu? NS has it on all of them last time I played.
Re: Question about Mods
Posted by Gorbachev on
Fri Sep 12th 2003 at 2:41am
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People don't use .pak files because they are a waste of time. Why not just let people add custom stuff easily rather than put it in a pointless and more time consuming to edit .pak?
Re: Question about Mods
Posted by ReNo on
Fri Sep 12th 2003 at 11:35am
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2003-09-12 11:35am
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I can see why game developers use systems like pak files - it certainly hides the complexity of a game, which can be nice for non-developers who wish to use things like custom maps and whatnot without being faced by hundreds of folders and files.
Re: Question about Mods
Posted by Sinner_D on
Sat Sep 13th 2003 at 6:36am
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as far as i know, the reasonning behind using pak files is that they are like zipfiles, in the respect that they are archived files, but it seems that pak files need not be extracted inorder to use there contents, im not sure about this, but i have noticed some servers using HL vox speech for annoucements and such, weither they extracted the files or not, im not sure. another reason i assume this is that the HL pak file contains most, if not all the the files editable for modding, yet if they arent changed they are defaulted to HL content, even content not existing within HL dirs.
if this is true, then pak files can be very useful for large games, or mods which need there content, but dont want to be bogged down with bunches of directories, and files, and such.
Re: Question about Mods
Posted by Bewbies on
Sat Sep 13th 2003 at 7:10am
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Ever try to move 1000 files that total 1gb? Ever try to move 1 file that is 1gb? Which do you think takes longer? hehehe
Also, I believe it keeps those files from being tampered with by the common player. If you have enough sense to download a pak explorer, you at least know what SOME of the files are for. But - if you're some 12yr old kid who just got his brand new copy of Half-Life.... He might be tempted to try and start editing files with notepad and such! Anyway.. there's a lot of reasons, but the idea of using packed directories was PURE GENIUS!
Re: Question about Mods
Posted by Vash on
Sat Sep 13th 2003 at 7:33pm
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Gollum Always has to out do us with his bullet buttons, formatted paragraphs, and different color text > : )
Re: Question about Mods
Posted by Gollum on
Sun Sep 14th 2003 at 3:56pm
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Bah, you give in too easily :heee:
Re: Question about Mods
Posted by Myrk- on
Mon Sep 15th 2003 at 4:18pm
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Gollums just scraping for them extra snark marks from getting a correct answer to a post, get about 5 I think....
Re: Question about Mods
Posted by Gollum on
Mon Sep 15th 2003 at 6:37pm
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Sir, you demean me thus! I need no SnarkMark incentive; for me, showing off is a pleasure unto itself.
Besides, some twerp just awarded himself the correct answer....grrr
Re: Question about Mods
Posted by Vash on
Mon Sep 15th 2003 at 8:44pm
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-knocks gollum over- GIMME HIS SNARK MARKS, RAWR!!!!
Re: Question about Mods
Posted by Myrk- on
Tue Sep 16th 2003 at 1:20am
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Yer wonder which idiot that was :rolleyes:
Re: Question about Mods
Posted by Gollum on
Tue Sep 16th 2003 at 9:27am
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Well there's a turn out for the books....weird.
resigns self to never truly understanding the mysterious workings of admins
Re: Question about Mods
Posted by Monqui on
Tue Sep 16th 2003 at 2:59pm
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Hahaha- that actually makes me laugh.
Tough, but fair.
Re: Question about Mods
Posted by Gollum on
Tue Sep 16th 2003 at 9:31pm
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Hrm. Actually I think other people answered the question better than I did (my answer is good but somewhat off topic) so......shrugs