Re: Hitman: Contracts and Lineage 2
Posted by Tracer Bullet on
Fri Apr 30th 2004 at 2:32am
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You gave it 50% for hot elf chicks?
Re: Hitman: Contracts and Lineage 2
Posted by Vash on
Fri Apr 30th 2004 at 2:48am
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The hitman seris pwn you cass.
Re: Hitman: Contracts and Lineage 2
Posted by Monqui on
Fri Apr 30th 2004 at 3:21am
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I just played through Hitman 2, and i have to say that the stealth aspect of it is total bulls**t. I don't want to creep around for 5 and a half minutes just to get behind some guy 3 feet away to strangle him. I just ended up TRYING to be all stealthy and crap, but always blew it and just rushed through the rest of the level murdering everyone.
Re: Hitman: Contracts and Lineage 2
Posted by Crono on
Fri Apr 30th 2004 at 4:32am
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Monqui, I think the point of that is you can be silent if you wish or you can rampage through, it's up to you.
At least its not like in splinter cell where if you're seen missions over ... in Hitman, even if you fail the mission you can still run around and do stuff. By the way I'm not saying Splinter Cell is bad or anything, I think it's a great game too, it's just ... it take a long time to get places.
Re: Hitman: Contracts and Lineage 2
Posted by ReNo on
Fri Apr 30th 2004 at 4:39am
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I guess Splinter Cell's "seen and its over" approach can be seen as bad, but it forces you to think realistically about each situation - "If I shoot out that street light, will that police officer be distracted enough that I can sneak past him down that alleyway?". In Hitman, its probably more "If I shoot that police officer, will it make the slightest bit of difference?". Being caught by the police in a foreign country, geared up to the teeth in techy gadgets, and clearly doing illegal stuff for your country, isn't going to just "work out for the best" - if it happens the game can't possibly just continue like nothing happened! Hitman ignores this, but I guess as a hitman, its really not too important if you leave a few more bodies in your wake. I admit, the stealth option may be there, but when you can take a huge amount of punishment in a fight, and there is no downside to just killing everyone - where is the incentive to play stealthily? The fact Hitman 2 uses the subname "Silent Assassin" when most levels are more easily played by gunning down all enemies is just laughable.
Re: Hitman: Contracts and Lineage 2
Posted by Crono on
Fri Apr 30th 2004 at 4:53am
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hmm ... I understand your point but most levels in Hitman one and three are basically failed if a guard is able to alert the person you're there to kill.
Secondly, in Hitman Contracts, you can hide in the shadows and overt peoples attention.
I suppose you're saying that it should end the game right then and there if you're exposed ... but thats crap, it isn't Splinter Cell or any other "espionage" game.
The entire point of it is that you can do the missions any way you see fit ... and you can think about what you're about to do in most situations.
And in Hitman 2 you can get a silent assassin ranking by not being discovered and doing the missions as you would imagine an actual assassin would do them.
And I mean, if I wanted to play Splinter Cell ... I would.
Re: Hitman: Contracts and Lineage 2
Posted by ReNo on
Fri Apr 30th 2004 at 5:01am
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Oh I dont think it should be identical at all, I'm just trying to give some reasoning behind splinter cell's mission failed strategy. It works for splinter cell, but it wouldnt work for hitman - case settled. I just don't think people should instantly criticise SC's use of this feature as it does make sense in the scenarios it uses it in - essentially it couldn't work any other way.
Re: Hitman: Contracts and Lineage 2
Posted by Crono on
Fri Apr 30th 2004 at 6:03am
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Reno, man ... I love Splinter Cell. :smile: so don't think I'm bashing it or anything.
I just think that at times the mission failed aspect is annoying ... thats all :smile:
However, A LOT of games follow that aspect, I just like the fact that the world doesn't come to a complete immidiate halt if you don't do your objective properly in Hitman.
I've always thought that it would be awesome to have a game that changed as you played it (not that this would be easy to program by anymeans, and believe me, I'd know.). Such as, if you failed a mission, big woop, the story would then go in a different direction. the only problem is this opens up a can of worms, since this could be an almost infinate process, but with limits (like 3 splices for 2 sub levels would be sufficient) it would still be an amazing game almost every time through (unless the gameplay blew ass chunks).
Re: Hitman: Contracts and Lineage 2
Posted by Gwil on
Fri Apr 30th 2004 at 12:47pm
Posted
2004-04-30 12:47pm
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Hitman sucks ass, the controls suck, the AI sucks, the main character probably sucks (for a reasonable fee). Overhyped, underdeveloped and a complete and utter clunk-fest. Well, I thought it was anyway.
Metal Gear Solid did all this stealth game nonsense so much better than everyone else :razz:
Re: Hitman: Contracts and Lineage 2
Posted by Vash on
Fri Apr 30th 2004 at 1:33pm
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I like Hitman for its styles. Yes, it has many many problems, but its still funny to play.
I still laugh when playing Hitman 1, and a civilian see's you with a weapon, then screams "What you doing!" :biggrin: .
Re: Hitman: Contracts and Lineage 2
Posted by Edge Damodred on
Fri Apr 30th 2004 at 2:23pm
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Umm...apparently you didn't get too deep into Lineage II because there's a s**tload more than just slaughtering monsters. I'll admit it's slow at the beginning(as are most MMO's), but once you get involved with the clans, castle sieges and when they start the major story going(Chapter 1 starts in June for US servers), the game just flourishes.
And yes, the dark elven women are damn f**king hot!!!!!