Re: inferno
Posted by G.Ballblue on
Wed May 19th 2004 at 12:37am
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2004-05-19 12:37am
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Hi. I'm kinda new here ... -- but I'm working on a map called "inferno." A very simple HL DM map. My profile has 2 snapshots if you are interested.
(sadly, I'm only 7 percent done... beta shots indeed ((I kinda hide the skybox)) ) =D
Yippie Ki Yay!
Re: inferno
Posted by Gorbachev on
Wed May 19th 2004 at 12:44am
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2004-05-19 12:44am
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Seems a bit cramped, it'd be cool to have some form of grating over the lava yes?
Re: inferno
Posted by G.Ballblue on
Wed May 19th 2004 at 12:50am
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2004-05-19 12:50am
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That's the spawn area -- so yes, I'm deffinetly going to have grating over the lava. Also, because it's a 800x600 shot, the area looks a bit small. I think it is big enough to put atleast 16 spawns in it --- ?
Yippie Ki Yay!
Re: inferno
Posted by 7dk2h4md720ih on
Wed May 19th 2004 at 1:19am
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That sky looks out of place, look for a better one on wadfather. You might want to add lighting at some stage too. Keep working on it. :smile:
Re: inferno
Posted by scary_jeff on
Wed May 19th 2004 at 1:29am
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I'm not sure why, but I actually like the gratings you have used. The lava texture looks like it is stretched quite a lot though?
Re: inferno
Posted by Gorbachev on
Wed May 19th 2004 at 1:31am
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I meant that the roof seems too low, it looks like it's just barely above the player's head.
Re: inferno
Posted by G.Ballblue on
Wed May 19th 2004 at 1:44am
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I had to stretch the lava quite a bit --- left at 1.00x1.00, it does not tile very well :/
I took an oil texture from the HL liquid wad, and basically used the "red" pallete in wally. Blend. Repeat. =D
Yippie Ki Yay!
Re: inferno
Posted by ReNo on
Wed May 19th 2004 at 1:48am
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I think DMC's lava looks better personally - this one looks a bit odd (probably because it wasn't originally meant to be lava). As Gorb said, the sky looks like it might be extremely low - rather than making it just a cap over the walls, build up sky "walls" above the walls and put the sky as a cap up there. You want to give some space for weapons like grenades / rockets to move, as well as guass jumping. If you've done this then ignore my point :smile:
Re: inferno
Posted by Myrk- on
Wed May 19th 2004 at 8:38am
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You said something about a spawn room with 16 spawns in it, yet this is an HLDM map... Thats not such a good idea tbh.
Re: inferno
Posted by wil5on on
Wed May 19th 2004 at 9:40am
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The textures are yukky IMO... but your brushwork is OK. This is your first map...?
Re: inferno
Posted by Captain P on
Wed May 19th 2004 at 8:08pm
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About the skills: How are you going to implement them into the map? It seems more like a singleplayer thing.
But if you can and it plays well, I'd really admire it... :smile:
As for textures, they're not so impressive. The area doesn't seem like it's a real environment, it doesn't give me a strong sense of place. Well, maybe that's your aim... but I presonally don't like walking around in a brushwork level, instead give me a city/jail/factory/island or whatever place, as long as I can discern what it is.
Re: inferno
Posted by Tracer Bullet on
Thu May 20th 2004 at 12:24am
Posted
2004-05-20 12:24am
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I don't know if weaponstrip works in multiplay.
my suggestion is to make it impossible to get back into the spawn area once you have left it. Also, if you wanted to make the player start the game weaponless, I'll bet an empty game_player_equip would do just that. You'd start with nothing but the HEV suit.
GOOD GOD MAN!!! I was going to say somthing about the blue text as well, but that is a little harsh.
Re: inferno
Posted by 7dk2h4md720ih on
Thu May 20th 2004 at 12:30am
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2004-05-20 12:30am
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He was politely asked to pick a different colour by both myself and Orph previously. Measures had to be taken. :smile:
That's the last time I'll post it, I promise. :wink:
Re: inferno
Posted by Crono on
Thu May 20th 2004 at 12:31am
Posted
2004-05-20 12:31am
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But you're punishing everyone! ... rips off A_S's legs and stuffs them down his throat Now, we're even. :biggrin:
notices A_S edit and politly tries to re-attach his legs ... sorry :rolleyes:
Re: inferno
Posted by ReNo on
Thu May 20th 2004 at 12:31am
Posted
2004-05-20 12:31am
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You know you don't HAVE to use your own textures right? Its perfectly acceptable to use textures made by other people, including the default half-life ones. There is no need to modify them just for the sake of modifying them. Also, what did you mean by "Most of the textures I am using are coming from the TEXTURES file, asosiated with Quake.) =D another cheap trick developed by me =D =D"?
Re: inferno
Posted by Nickelplate on
Sat Nov 27th 2004 at 4:48am
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There is an entity called "player_weaponstrip" but it' was only available with the version of WorldCraft that came with HL GOTY. I have never seen it anywhere else. So you can install that old version and edit that into your map, then use the new version after u have the brush-entity where you want it.
Re: inferno
Posted by Spartan on
Sat Nov 27th 2004 at 5:06am
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Oh f**k I can see any more. What did you do to me!!!
Oh my god seriously though that freakin hurt my eyes.
Nickleplate you do realise how old this thread is right?
Re: inferno
Posted by G.Ballblue on
Sat Nov 27th 2004 at 6:04am
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Way to bring back painful memories! D: