Re: making decals
Posted by Your Dead on
Wed May 19th 2004 at 3:19am
23 posts
82 snarkmarks
Registered:
Apr 12th 2004
Occupation: Computer Tech and Business Owner/Nerd
Location: Oakhurst
I want to make a decal, and put it in my map. I open wally and open the image that I want to make a decal. I select wizard and click on HL color decal but it says that the textures width and height are right....what am I to do?
Re: making decals
Posted by omegaslayer on
Wed May 19th 2004 at 4:47am
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Here is another question from me, how do I rotate decals so that you can read them? cause like certain decal (writing) only work on the north and east wall, but I want them to work on the south and west wall. Sorry I cant help but I thought maybe some one could clear this up for me. :biggrin:
Re: making decals
Posted by Gorbachev on
Wed May 19th 2004 at 5:36am
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
I thought decals keep the same orientation as the wall they're put on. So if they wall is right to left in orientation then the decal placed on it will be too.
Can't say I'm much of a fan of decals though, too buggy.
Re: making decals
Posted by Leperous on
Wed May 19th 2004 at 8:53am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
What Fraggard said, but the texture size should really be a multiple of 16 (e.g. 48x64, 128x128). Also, Wallys wizard is about creating a custom colour spray decal, NOT a map decal. If you want to make a custom map decal to place on a wall, you have to place it in your decals.wad, which causes problems because other people won't be able to see it unless you make a custom mod and distribute your new decals.wad with it (it's like making a custom monster model or materials.txt file, you shouldn't really do it unless you're making a mod).
Alternatively, you could just make a masked texture (one of the blue { textures) and make it 1 unit thick sitting on top of a wall, i.e. just place a texture instead of a decal.
Re: making decals
Posted by Orpheus on
Wed May 19th 2004 at 9:02am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
someday i think we should all get together and make a small list of things halflife doesnt do, or doesn't do easily.
this is one of those... assuming its not a spray.
i had a guy one who refused to accept that you cannot go upside down, i finally had to just drop it, cause he wouldn't :sad:
Re: making decals
Posted by Gorbachev on
Wed May 19th 2004 at 7:28pm
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
I've seen it before, no clue how it's acheived though.
Re: making decals
Posted by 7dk2h4md720ih on
Wed May 19th 2004 at 8:12pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
Did you take that yourself lep? Imagine trying to play the game through that way. :biggrin:
Re: making decals
Posted by wil5on on
Thu May 20th 2004 at 9:32am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
omg, j00 == teh 1337 c0ding h4x0r 5killz! omgomg!
I could do that, but I don't wanna :razz:
Re: making decals
Posted by ReNo on
Thu May 20th 2004 at 1:33pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I remember some of the old HLDM scripts people used to use that did this - people used it to fire mp5 gren's out their ass as they gauss jumped away from people :biggrin:
Re: making decals
Posted by Dred_furst on
Thu May 20th 2004 at 5:38pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
lol, you set the roll on the player start, right?
Re: making decals
Posted by ReNo on
Thu May 20th 2004 at 6:06pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I doubt it, considering that screenshot is of single player HL rather than somebody's custom map. That might work as well though. The way I've seen it done is through console commands, not sure what they are though.
Re: making decals
Posted by Leperous on
Thu May 20th 2004 at 6:28pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
cl_pitchup command. default_fov is also fun to play around with and is probably a reason for many a times you've been killed in the past :smile:
Re: making decals
Posted by ReNo on
Thu May 20th 2004 at 7:53pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I have a default_fov of 112 (don't ask why 12, it just do :biggrin: ) for HLDM, it feels so slow when I set it back to 90 :smile:
Re: making decals
Posted by parakeet on
Thu May 20th 2004 at 8:53pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
it also works if you are in water screw around with the gravity and try to swim upside down = P
Re: making decals
Posted by parakeet on
Thu May 20th 2004 at 11:40pm
Posted
2004-05-20 11:40pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
wow never noticed this ability= /
Re: making decals
Posted by Kage_Prototype on
Thu May 20th 2004 at 11:43pm
Posted
2004-05-20 11:43pm
1248 posts
165 snarkmarks
Registered:
Dec 10th 2003
Occupation: Student
Location: Manchester UK
parakeet, you do realise you can edit your posts right? you don't have to keep making new posts all the time, just edit the one.
Re: making decals
Posted by Gorbachev on
Fri May 21st 2004 at 2:39am
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
I prefer making servers of 32 bots, lowering the gravity to like 10...then upping it to 10,000 or higher and they hit the ground so fast. Heheheh. At that gravity going down steps kills you.