Snarkpit2

Snarkpit2

Re: Snarkpit2 Posted by Addicted to Morphine on Sun May 29th 2005 at 2:16pm
Posted 2005-05-29 2:16pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
[ROOT]modelsprops_vents for the vent props. Although I
would recommend doing what they did in overwatch and just make the
vents out of brushes because it offers more control (unless you need
that shiny look).

Just add item_healthcharger and item_suitcharger entities.
Re: Snarkpit2 Posted by DrGlass on Sun May 29th 2005 at 6:47pm
DrGlass
1825 posts
Posted 2005-05-29 6:47pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Looking good, I really like tha window to the outside.
Re: Snarkpit2 Posted by G4MER on Sun May 29th 2005 at 7:08pm
G4MER
2460 posts
Posted 2005-05-29 7:08pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Yeah DrGlass me too.. It reminds me of a lego Window I have. Orph your doing a great job man keep up the great work!
Re: Snarkpit2 Posted by Orpheus on Mon May 30th 2005 at 4:54pm
Orpheus
13860 posts
Posted 2005-05-30 4:54pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
UPDATE: The map is far from complete, and has presented a few problems I didn't expect but, it seems to be coming along.

Here is a small area, (mine) that has been mostly redone. You will note some lighting errors and possibly some scale issues as well. For the most part it looks pretty good considering its rough/temporary texturing.

I deleted the rest of the map, for compiling purposes only, so do not go looking for it, it is not present.

For those of you not interested in dloading here are some screens.

User posted image

User posted image

User posted image

If you have any ideas why the errors are present, please clue me in as they are not present in the editor. :sad:

The best things in life, aren't things.
Re: Snarkpit2 Posted by G4MER on Mon May 30th 2005 at 6:48pm
G4MER
2460 posts
Posted 2005-05-30 6:48pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I think the big window looking outside, needs a bit more light coming though.. maybe even a light trail effect of some kind. The Vents on the side walls look a bit small in texture, maybe increase that some. The images look really dark, but maybe thats the look your going for.. or it maybe the just the way that the program captures images. I noticed that a lot of people have that same comment on there pics. Over all it looks good.

One more comment, in the old hl1 map did the area below have a bars texture? and now you have a window? I am not sure but in hl2 there is a rusted bar texture you could use, and and alt texture with some bars bent, if you wanted to be more true to the original.

Keep up the great work.
Re: Snarkpit2 Posted by Dred_furst on Thu Jul 14th 2005 at 8:08am
Dred_furst
455 posts
Posted 2005-07-14 8:08am
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
orph, i really like your area, has a strange feel of doom 2 about it, but its very nice :biggrin:
I need a new sig
Re: Snarkpit2 Posted by Orpheus on Fri Jul 15th 2005 at 12:00am
Orpheus
13860 posts
Posted 2005-07-15 12:00am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dred_furst said:
orph, i really like your area, has a strange feel of doom 2 about it, but its very nice :biggrin:
blushes

Yeah right. :rolleyes:

Anywho's, tomorrow will be my first all day off in a while. /methinks /me will work on this puppy. wish /me luck

The best things in life, aren't things.