3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
[ROOT]modelsprops_vents for the vent props. Although I
would recommend doing what they did in overwatch and just make the
vents out of brushes because it offers more control (unless you need
that shiny look).
Just add item_healthcharger and item_suitcharger entities.
Re: Snarkpit2
Posted by DrGlass on
Sun May 29th 2005 at 6:47pm
DrGlass
member
1825 posts
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Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Looking good, I really like tha window to the outside.
Re: Snarkpit2
Posted by G4MER on
Sun May 29th 2005 at 7:08pm
G4MER
floaty snark rage
member
2460 posts
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Sep 6th 2003
Location: USA
Yeah DrGlass me too.. It reminds me of a lego Window I have. Orph your doing a great job man keep up the great work!
Re: Snarkpit2
Posted by G4MER on
Mon May 30th 2005 at 6:48pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
I think the big window looking outside, needs a bit more light coming though.. maybe even a light trail effect of some kind. The Vents on the side walls look a bit small in texture, maybe increase that some. The images look really dark, but maybe thats the look your going for.. or it maybe the just the way that the program captures images. I noticed that a lot of people have that same comment on there pics. Over all it looks good.
One more comment, in the old hl1 map did the area below have a bars texture? and now you have a window? I am not sure but in hl2 there is a rusted bar texture you could use, and and alt texture with some bars bent, if you wanted to be more true to the original.
Keep up the great work.
Re: Snarkpit2
Posted by Dred_furst on
Thu Jul 14th 2005 at 8:08am
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
orph, i really like your area, has a strange feel of doom 2 about it, but its very nice :biggrin:
I need a new sig