Re: Snarkpit2
Posted by G4MER on
Fri Aug 6th 2004 at 8:52am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
How do you do that? Set the background color that is?
($)
Re: Snarkpit2
Posted by Dred_furst on
Sat Aug 7th 2004 at 8:15pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
im happy to help test the map ;p
Re: Snarkpit2
Posted by ReNo on
Sat Aug 7th 2004 at 8:26pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Go into tools -> options -> 3D views -> pick background colour, and choose the colour. I believe the feature was added in version 3.4, so you will need to have that.
Re: Snarkpit2
Posted by Dred_furst on
Sat Aug 7th 2004 at 8:37pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
if you set it, you can see physically where those darn black brushes are.
Re: Snarkpit2
Posted by fizscy46 on
Mon Aug 23rd 2004 at 8:40pm
334 posts
72 snarkmarks
Registered:
Nov 16th 2003
Location: Toronto, Canada
Well, I just played through this map to the point where I fell into the slime pit and it reloaded at an autosave on one of my G-Man maps... Looks very nice and idea-ful, inspirational, and full of things I could find useful...
Re: Snarkpit2
Posted by fizscy46 on
Wed Sep 1st 2004 at 10:19pm
Posted
2004-09-01 10:19pm
334 posts
72 snarkmarks
Registered:
Nov 16th 2003
Location: Toronto, Canada
Or you could open the texture app tool, press the replace button, make the "mark textures only" box checked, and select the black texture on the left side
Re: Snarkpit2
Posted by Yak_Fighter on
Wed Sep 1st 2004 at 10:32pm
Posted
2004-09-01 10:32pm
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
I know nobody cares right now, but the computer that has the snarkpitcrewmap is currently broken, so I can't work on it. Once it's fixed I'm going to finish the bastard and wipe my hands of hl1 mapping forever.
Re: Snarkpit2
Posted by Agent Smith on
Sat Nov 27th 2004 at 2:46pm
803 posts
449 snarkmarks
Registered:
Aug 30th 2003
Occupation: Uni Student
Location: NSW, Australia
So is the Snarkpit map open for volunteers, or is there some kind of clandestine battle to the death arena that the volunteers must go through until only the truly worthy remain...
I've got to say the second idea don't sound to bad :heee: . In either case, put me down for some Snarkpit mapping goodness, if possible.
Re: Snarkpit2
Posted by Orpheus on
Sat Nov 27th 2004 at 3:02pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
there have been 2 stalled attempts at making a map with multiple snarkpit members.
i think Spit came a bit closer to completion than the second one did, but still both are stalled at near completion.
i see no reason why a third cannot be attempted.
Re: Snarkpit2
Posted by LAzerMANiac on
Mon Nov 29th 2004 at 10:21pm
Posted
2004-11-29 10:21pm
204 posts
100 snarkmarks
Registered:
Sep 30th 2003
Occupation: A student/mapper for Xen Rebels
Location: Fremont, CA
<noob>what is that pit crew thing you're talking about?</noob>
Re: Snarkpit2
Posted by ReNo on
Tue Nov 30th 2004 at 12:31am
Posted
2004-11-30 12:31am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
It was a collaborative map project that various members from the snarkpit contributed to, but its now, apparently, dead.
Re: Snarkpit2
Posted by Agent Smith on
Wed Dec 1st 2004 at 1:30pm
803 posts
449 snarkmarks
Registered:
Aug 30th 2003
Occupation: Uni Student
Location: NSW, Australia
Should make a new pitcrew map for the official Valve HL2DM mapping competition, as it seems you can enter a map made by a team. Just a suggestion.
Re: Snarkpit2
Posted by ReNo on
Wed Dec 1st 2004 at 2:05pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I'm planning on making my own entry, but I didn't see in the rules
whether each entrant could only enter one map. If that isn't the case
then I'd be willing to contribute to a team entry as well.
Re: Snarkpit2
Posted by Agent Smith on
Thu Dec 2nd 2004 at 12:10am
Posted
2004-12-02 12:10am
803 posts
449 snarkmarks
Registered:
Aug 30th 2003
Occupation: Uni Student
Location: NSW, Australia
I'm also entering on my own.
We have a number of top notch mappers in this community, easily some of the best, so I reckon we could produce something of really high quality. Of course it would leave only a month to really do any work on it, which might not be enough for a group project like this.
Re: Snarkpit2
Posted by Cassius on
Sat Dec 18th 2004 at 3:21am
Cassius
member
1989 posts
238 snarkmarks
Registered:
Aug 24th 2001
I should very much like to be a part of a new one, should it be made, if only for textures.
Re: Snarkpit2
Posted by Myrk- on
Sun Dec 26th 2004 at 6:05pm
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Maybe if we start now it will be completed in time for the HL3 contest, I hear its using the source engine so we can just port it over quickly!
Re: Snarkpit2
Posted by mazemaster on
Mon Feb 14th 2005 at 8:20pm
890 posts
438 snarkmarks
Registered:
Feb 12th 2002
So who has the map right now? Is anyone willing to retexture it with Source textures?
Re: Snarkpit2
Posted by Spartan on
Sun May 22nd 2005 at 8:36pm
Spartan
member
1204 posts
409 snarkmarks
Registered:
Apr 28th 2004
I've been on this website for over a year now and I just now noticed this thread.
Re: Snarkpit2
Posted by G4MER on
Sun May 22nd 2005 at 8:47pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
I like the new dirt Orph.. The cinderblocks.. ehh they are ok. I also think you could of added the lights back in the divets. But thats a nice update.
I also like the all white picture, reminds me a lot of Quake, or Unreal levels.
Re: Snarkpit2
Posted by Orpheus on
Sun May 22nd 2005 at 10:02pm
Posted
2005-05-22 10:02pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting MoneyShot</DIV>
<DIV class=quotetext>
I also like the all white picture, reminds me a lot of Quake, or Unreal levels.
</DIV></DIV>
The all white shot is of my section, modeled after a Quake level. (it originally looked much better, but I altered it as a favor to Dietz)
The best things in life, aren't things.
Re: Snarkpit2
Posted by Orpheus on
Mon May 23rd 2005 at 1:58pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
I am a tiny bit confused. This is not truly an editing question so I am opting to post it here.
I am noticing a few HL1 textures in my HL2 editor. Is this normal?
If they belong, can I use them?
If I use them, do I have to convert them?
If I use them do I have to embed them into the .bsp?
The best things in life, aren't things.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Take it texture by texture, don't think about the scope, you'll only be intimidated. :smile:
Re: Snarkpit2
Posted by G4MER on
Mon May 23rd 2005 at 3:35pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Orph, thats gonna look so cool with some of the new textures. The Shiney metal work on the new vents will just be amazing.. but you may have to use the prop vents to get that effect, im not sure.
Re: Snarkpit2
Posted by Orpheus on
Mon May 23rd 2005 at 4:57pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Image updated..
Well guys, I'm off on my next run.. cya's Fri/Sat
The best things in life, aren't things.
Re: Snarkpit2
Posted by Orpheus on
Sat May 28th 2005 at 12:16pm
Posted
2005-05-28 12:16pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
My unfamiliarity with the texture sets is getting annoying. Can anyone refresh my memory of the command to identify the textures in game?
I have been looking through some maps thinking "those would look nice in Spit" but I have no clue what texture it is.
Yup, this could be considered an editing question but since it is an "impulse ???" one I opted to put it here instead cause I am unsure how to postulate it there.
A listing of the impulse commands may be best if you have them handy.
The best things in life, aren't things.
Re: Snarkpit2
Posted by G4MER on
Sat May 28th 2005 at 5:01pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
I just use the Texture keyword. Concrete, metal, glass, vent, etc to find all textures that are alike and then pick and choose what I need. Its a lot easier than trying to going though all them textures at once.
Re: Snarkpit2
Posted by Orpheus on
Sat May 28th 2005 at 6:36pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Allow me to reiterate.
I know how to use the "browse" in the textures. What I am not familiar with is how the look in game, so I walk through maps and think "WOW, that looks nice, I wonder what it is"?
Just looking through the textures does not really help cause many times they look differently, IE, dirt now has foliage.
Lastly, I completely forgot the "metal" categories and there are a buttload of truly nice textures in it.
All I really wanted was the way to identify textures.
The best things in life, aren't things.
Re: Snarkpit2
Posted by G4MER on
Sat May 28th 2005 at 7:07pm
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Oh Ok.. My Bad Orph. Yeah I dont know how to get a texture name while in game. Can that be done while on a public server?
Re: Snarkpit2
Posted by G4MER on
Sun May 29th 2005 at 12:28am
Posted
2005-05-29 12:28am
G4MER
floaty snark rage
member
2460 posts
360 snarkmarks
Registered:
Sep 6th 2003
Location: USA
Oh cool.. im gonna go play with impluse commands. =)