Leperous said:1. Are you insane?
Dear god people, get someone to retexture that thing(offers to do so himself as his contribution)
Yak_Fighter said:lights were red, always have been, i altered nothing..
Reno: I didn't touch those lights at all, so I'll assume they were like that at least since beta18 under Orph

Yak_Fighter said:puts hands on hips
I have limited bandwidth and limited means of uploading it elsewhere.
Yak_Fighter said:so, now i am a "limited means" huh?
Orph, how was I supposed to get you the map without posting it myself earlier? My internet would have probably disconnected if I tried email. :razz:
Now, less yelling, more comments!
:wink:


Yak_Fighter said:depends on if the vacation is in indy or not.
What're the odds of that?
whiteLegion said:i think that was answered someplace within this thread.
How many brushes does pitcrew map have. I am designing a map now and it has 5300+ brushes. This map is so huge I am wondering if it will even compile. Are you guys using standard compile tools?
whiteLegion said:Erm, you appear to be comparing your map to the Pitcrew map on the basis that they both have a very large number of brushes
My map won't "fail" I have compiled some of it. I know my brushwork is...clean. When will pitcrew be released? I am curiouse to see which on is will be better, though I know my maps weakness is in lack of new textures. I plan on only using standard hl.
we'll see....
How many brushes a map contains bears no relation to how good it is.Gollum said:this is kinda how i read it too, but didn't think it flame worthy.. just in case i was wrong.. since you read it too, i guess i was correct.
Erm, you appear to be comparing your map to the Pitcrew map on the basis that they both have a very large number of brushesHow many brushes a map contains bears no relation to how good it is.
Alien_Sniper said:yeah right dave
I had trouble finding my own section. :rolleyes: heh
if anyone has a section that can be overlooked its yak.. he has like 4 sections all total, but somehow one or two is off the beaten path..$loth said:sighs
Is there a download link to pitcrew1?
.GrimlocK said:I was goofing around with tripmines and blew myself up. So far up, in fact, that my body seemed to slightly go through the glass. I went and got a gauss to see if the window was indeed func_illusionary. I gauss jumped from where that dead body is at an angle to get up there. I had no idea it was a secret area, especially since it seemed like a mapping mistake that wasn't on purpose. :biggrin: I changed the glass to func_wall already. I don't think another secret area would be good for this section, as your's and Dietz's areas seriously skew the big weapons to one corner of the map with all these traps/out-of-the-way places.
Yak, this screen shot here you posted earlier, how did you get to this location to take it?
There is actually a little secret there, you are supposed to be able to jump though a small section of the window. You can walk into the water tower/tank to collect a weapon or something, I can't remember what exactly. There might be a warp in the tank also. If I remember correctly its pretty tough to get up there.
I don't think I mentioned that little secret before did I ............ wouldn't be much of a "secret" if I had.