Locked timer on a door?

Locked timer on a door?

Re: Locked timer on a door? Posted by Ronin on Fri Jun 18th 2004 at 6:32pm
Ronin
175 posts
Posted 2004-06-18 6:32pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
Let me explain what im doing here... For my map Thieve's Hideout, (read my profile for more info) I have 4 jail cells and doors (the doors are func_door_rotating). The doors start open initialy, and then when i throw a switch they close. What I want is kinda a timed trap...say 30 seconds where if someone runs in to grab the ammo, someone can run up behind them and throw the switch, which would trap them in the cell. Everything is working fine, but i can't figure out how to get the door to open back up by its self after a certain period of time. Thanks guys!
Re: Locked timer on a door? Posted by Yak_Fighter on Fri Jun 18th 2004 at 7:13pm
Yak_Fighter
1832 posts
Posted 2004-06-18 7:13pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
-Make the doors triggerable but toggled only so they can be moved by buttons but not by the players walking up to them.
-Make the button target a multi_manager, and give it a delay until reset of 30.
-Set up the multi_manager to trigger the doors at one second and at 30, so that the first trigger will close them and the second will open them again.
Re: Locked timer on a door? Posted by Ronin on Fri Jun 18th 2004 at 7:21pm
Ronin
175 posts
Posted 2004-06-18 7:21pm
Ronin
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175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
Thanks Yak_fighter, My only question about your instructions is how to set up a multimanager. This is the first occation i have had to use one. If you know of a tut, or a link that would explain it, i would appreciate it. Thanks again.
Re: Locked timer on a door? Posted by Leperous on Fri Jun 18th 2004 at 7:37pm
Leperous
3382 posts
Posted 2004-06-18 7:37pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Re: Locked timer on a door? Posted by Ronin on Fri Jun 18th 2004 at 7:54pm
Ronin
175 posts
Posted 2004-06-18 7:54pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
Thanks Lep! Its working great except that i cant get the door to swing back open, its triggering it, but the door its self is not opening back up. Any ideas?
Re: Locked timer on a door? Posted by Yak_Fighter on Fri Jun 18th 2004 at 7:58pm
Yak_Fighter
1832 posts
Posted 2004-06-18 7:58pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
are you sure you set the door up correctly?
Re: Locked timer on a door? Posted by Ronin on Fri Jun 18th 2004 at 8:00pm
Ronin
175 posts
Posted 2004-06-18 8:00pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
Yes, i just tested it with the door starting as normal (i took off the tick for "start open") and it worked fine, it opened, and then closed. But i cant seem to get it to close then open.
Re: Locked timer on a door? Posted by Ronin on Fri Jun 18th 2004 at 8:08pm
Ronin
175 posts
Posted 2004-06-18 8:08pm
Ronin
member
175 posts 217 snarkmarks Registered: Sep 4th 2003 Occupation: COLLEGE STUDDENT!!!
I got it!!! I had to turn the door itself to the open position, that way when it triggered it closed, insead of opened. Thanks for your help guys!
Re: Locked timer on a door? Posted by Orpheus on Sat Jun 19th 2004 at 1:54pm
Orpheus
13860 posts
Posted 2004-06-19 1:54pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me adds to list of success stories involving MM's..



notes that list is rather small
Re: Locked timer on a door? Posted by ReNo on Sat Jun 19th 2004 at 2:00pm
ReNo
5457 posts
Posted 2004-06-19 2:00pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Lies :razz: MM's really are essential when making many complex entity
setups Orph, and they are also extremely easy to use. I bet that if you
really bothered to look up on them, you'd see just how simple they are
and find the idea very easy to grasp.
Re: Locked timer on a door? Posted by Orpheus on Sat Jun 19th 2004 at 2:07pm
Orpheus
13860 posts
Posted 2004-06-19 2:07pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
Lies :razz: MM's really are essential when making many complex entity setups Orph, and they are also extremely easy to use. I bet that if you really bothered to look up on them, you'd see just how simple they are and find the idea very easy to grasp.
you never heard the theory of something being to easy to grasp duncan?

i have tried.. never once succeeded.. even when, i copy a functional one, step-by-step.

my failures measure in the dozens.

truly though, we might consider another color for humor, cause my comment was meant as a joke.
Re: Locked timer on a door? Posted by ReNo on Sat Jun 19th 2004 at 2:14pm
ReNo
5457 posts
Posted 2004-06-19 2:14pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I know you meant it as a joke about you not being able to use them, but
I don't want others who may not know that to misinterpret your post as
meaning MM's are useless.
Re: Locked timer on a door? Posted by wil5on on Sat Jun 19th 2004 at 2:42pm
wil5on
1733 posts
Posted 2004-06-19 2:42pm
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
You cant teach an old dog new tricks, it seems...