Skull Cave

Skull Cave

Re: Skull Cave Posted by fraggard on Wed Aug 4th 2004 at 6:44am
fraggard
1110 posts
Posted 2004-08-04 6:44am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
I'm not sure I'll be able to release this in time for the contest, but it seems to be looking quite good for 10 days work so far.

User posted image

User posted image

User posted image

Think I should continue with this? There are two other areas I haven't shown (mostly because they look fugly as of now, but also since i'd like to keep something a surprise :sailor: )

*Edit: that sofa thing in the middle of the second picture is a placeholder for a throne :sad:
Re: Skull Cave Posted by Crono on Wed Aug 4th 2004 at 6:50am
Crono
6628 posts
Posted 2004-08-04 6:50am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Looks like a good theme right now.

The only suggestion I'd give is make it grander and exagurate things, like cliff faces.

You certainly have a good start though.

Maybe add in some light shining in through cracks in the cave
Re: Skull Cave Posted by Hugh on Wed Aug 4th 2004 at 8:03am
Hugh
900 posts
Posted 2004-08-04 8:03am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
The rockwork's pretty good, and I mucho like the skull. :)
Re: Skull Cave Posted by Forceflow on Wed Aug 4th 2004 at 8:09am
Forceflow
2420 posts
Posted 2004-08-04 8:09am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Gj on the skull ... add some bushes/trees maybe, because it's all rock-rock-rock now. (nice rocks, nevertheless.)
Re: Skull Cave Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 12:22pm
7dk2h4md720ih
1976 posts
Posted 2004-08-04 12:22pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Work on the ground a bit and add in some tree models. You'll need a
different sky too as the rock type deosn't match at all. The skull
looks cool, but I think the nose area needs a tiny bit more detail.The
rockwork looks really good, inside and out. Hopefully you'll get enough
of it finished in time. :smile:
Re: Skull Cave Posted by ReNo on Wed Aug 4th 2004 at 12:49pm
ReNo
5457 posts
Posted 2004-08-04 12:49pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?

The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair :biggrin: ), I just think it needs more variety.
Re: Skull Cave Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 1:55pm
7dk2h4md720ih
1976 posts
Posted 2004-08-04 1:55pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Give the light eminating from the torches a more orangey hue. Looks great.
Re: Skull Cave Posted by Atrocity on Wed Aug 4th 2004 at 2:22pm
Atrocity
221 posts
Posted 2004-08-04 2:22pm
Atrocity
member
221 posts 152 snarkmarks Registered: Sep 1st 2003 Occupation: Level Designer/Student Location: Toronto Ohio
i like all of that alot only thing i think needs the most changing is the sky, i can make a really cool one if you want get in touch with me.
Re: Skull Cave Posted by Ferret on Wed Aug 4th 2004 at 2:25pm
Ferret
427 posts
Posted 2004-08-04 2:25pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
hahahahah that rocks!
Re: Skull Cave Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 2:30pm
7dk2h4md720ih
1976 posts
Posted 2004-08-04 2:30pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
hahahahah that rocks!
Oh ferret, you and your hilarious puns. :biggrin:
Re: Skull Cave Posted by Ferret on Wed Aug 4th 2004 at 2:43pm
Ferret
427 posts
Posted 2004-08-04 2:43pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
Hahahahahaha
f**king pwn. This map rules. I'd only suggest getting some terrain changes in it so that the ground doesn't look so flat. Reminds me of Pirates of the Carribean
Re: Skull Cave Posted by Ferret on Wed Aug 4th 2004 at 2:54pm
Ferret
427 posts
Posted 2004-08-04 2:54pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
LOL what a PUN. I RULE!!!!

my god I'm sick, but its so much easier to be "active and hyper" when typing than in real life. Jesus time to go to work right now.
Re: Skull Cave Posted by beer hunter on Wed Aug 4th 2004 at 6:24pm
beer hunter
281 posts
Posted 2004-08-04 6:24pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
It looks pretty good for 10 days work, some suggestions -

Ground needs more height variation, some gentle slopes and maybe a few boulders in the more open bits.

Stalactites look pretty trick in caves.

Waterfalls, rivers etc. usually make this type of scenario look a lot better.

Best of luck getting it finished before the deadline :smile:
Re: Skull Cave Posted by fishy on Wed Aug 4th 2004 at 7:34pm
fishy
2623 posts
Posted 2004-08-04 7:34pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
the ground texture looks like it would be good as a base for routes/paths, with gentle raised slopes with a fully grassed texture framing them. the slopes could also help with the transition from the ground to the cliffs, which it's very square atm, and detracts a little from the nice curves you already have on the cliffs.
Re: Skull Cave Posted by Perin on Wed Aug 4th 2004 at 9:07pm
Perin
115 posts
Posted 2004-08-04 9:07pm
Perin
member
115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Nice brushwork on the skull.
Re: Skull Cave Posted by fraggard on Thu Aug 5th 2004 at 9:45am
fraggard
1110 posts
Posted 2004-08-05 9:45am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Crono said:
The only suggestion I'd give is make it grander and exagurate things, like cliff faces.

Maybe add in some light shining in through cracks in the cave
I've done up the rockwork a bit, along those lines. And i have the shining lights gag elsewhere
Alien_Sniper said:
Work on the ground a bit and add in some tree models. You'll need a different sky too as the rock type deosn't match at all. The skull looks cool, but I think the nose area needs a tiny bit more detail.The rockwork looks really good, inside and out. Hopefully you'll get enough of it finished in time. :smile:
Spinkified the terrain, added models. The skull nose I think I can modify without reworking too much.
ReNo said:
That skull is pretty awesome, but as A_S said, work on the nose a little. I also agree with crono that perhaps a grander scale would help, and not only that, but possibly something more to the exteriors than just cliffs. The exterior ground also looks much too repetitive, perhaps you could have another texture as a sort of path around the map, weaving around a little while the current ground acts as a "rough" around its sides?

The theme is a good one, and you are handling it well enough (especially the interior which is looking very atmospheric...even with that armchair :biggrin: ), I just think it needs more variety.
I like that terrain idea, and I've done that. The cliffs should get some moss-foliage blahblah if I can find enough textures. (IT'S NOT AN ARMCHAIR :razz: )
Ferret said:
hahahahah that rocks!
Yes. :razz:
beer hunter said:
It looks pretty good for 10 days work, some suggestions -

Ground needs more height variation, some gentle slopes and maybe a few boulders in the more open bits.

Stalactites look pretty trick in caves.

Waterfalls, rivers etc. usually make this type of scenario look a lot better.

Best of luck getting it finished before the deadline :smile:
I've modified the terrain. I like the stalactites idea very much, I'll try and squeeze them in somewhere. Waterbodies are there elsewhere in the map. Hope I can finish it in time

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the ground texture looks like it would be good as a base for routes/paths, with gentle raised slopes with a fully grassed texture framing them. the slopes could also help with the transition from the ground to the cliffs, which it's very square atm, and detracts a little from the nice curves you already have on the cliffs.

</TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>

Don't know why your quote is bordered in red, but I think the forums like your ideas too :smile: I've made a grassed border, with slopes, and height variations (and clipping) and all.

Sorry for the clipped replies... Thanks for all the comments guys.. I'll put up some updated screens in a while
Re: Skull Cave Posted by fraggard on Sun Aug 8th 2004 at 10:48am
fraggard
1110 posts
Posted 2004-08-08 10:48am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Just finished submitting this. I'll put up a download link soon . (refresh to see the new thumbs)

Final screens:

User posted image

User posted image

User posted image
Re: Skull Cave Posted by fraggard on Tue Aug 10th 2004 at 8:24am
fraggard
1110 posts
Posted 2004-08-10 8:24am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Download is available in the map description page...
Re: Skull Cave Posted by Forceflow on Tue Aug 10th 2004 at 8:50am
Forceflow
2420 posts
Posted 2004-08-10 8:50am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Like the skull.
Re: Skull Cave Posted by Ferret on Tue Aug 10th 2004 at 2:36pm
Ferret
427 posts
Posted 2004-08-10 2:36pm
Ferret
member
427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
where are the shadows!?!?! up the gamma my friend!!!!
Re: Skull Cave Posted by fraggard on Tue Aug 10th 2004 at 2:58pm
fraggard
1110 posts
Posted 2004-08-10 2:58pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Ferret said:
where are the shadows!?!?! up the gamma my friend!!!!
I don't get it... There are shadows whereever something blocks the light (like they should be :razz: )
Re: Skull Cave Posted by Orpheus on Sun Apr 24th 2005 at 3:49pm
Orpheus
13860 posts
Posted 2005-04-24 3:49pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/Me notices, not a single member rated this map.
/me wonders... WHY?