doesn't find model after compile

doesn't find model after compile

Re: doesn't find model after compile Posted by Frissi on Fri Oct 15th 2004 at 2:20am
Frissi
116 posts
Posted 2004-10-15 2:20am
Frissi
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116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
Okey, ive got Hammer 3.5 i use the newest fgd's for hldm and cs, im using Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7.

Half-life wont find the models i put in my maps after compile (when i load map : cant find model : ) now ive checked everything and everything seems 2 be in place, just like it used 2 be when i made my other maps. 9 months ago before my break.

Anyone have an idea what is happening here ?

btw im using cycler_sprite for models.
Re: doesn't find model after compile Posted by Dr Brasso on Fri Oct 15th 2004 at 3:05am
Dr Brasso
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Posted 2004-10-15 3:05am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
post yer compile log, maybe that might get a few ideas out.....just a thought....

Doc Brasso... :dodgy:
Re: doesn't find model after compile Posted by fizscy46 on Fri Oct 15th 2004 at 3:07am
fizscy46
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Posted 2004-10-15 3:07am
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Make sure they are in your mods folder, that the model name in the cycler sprite has model set to models/modelname.mdl

If that fails, check to see if the model itself works by using the more stable monster_furniture.
Re: doesn't find model after compile Posted by Crono on Fri Oct 15th 2004 at 3:31am
Crono
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Posted 2004-10-15 3:31am
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I think some people had a problem because the path doesn't show up correctly in Hammer. Or they need a Res File for steam (sometimes). Or the model isn't in the models folder, or some other crap.

Try checking the path names in hammer, make sure there's an entire path, including drive letter. I think that's been the most frequent cause.
Re: doesn't find model after compile Posted by fishy on Fri Oct 15th 2004 at 2:16pm
fishy
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Posted 2004-10-15 2:16pm
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Something else that can cause problems are spaces in any of your folder names.

For example, models/my mapmodelname.mdl , should be modelsmy_map/modelname.mdl
Re: doesn't find model after compile Posted by fraggard on Fri Oct 15th 2004 at 2:19pm
fraggard
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Posted 2004-10-15 2:19pm
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I think there were some issues with backslashes in path names? If i remember right, all paths should be with forward slashes in the entity properties. Plus you don't have to specify the models directory, I think.

e.g if your model is valve/models/myfolder/modname.mdl your entity properties path should be myfolder/modname.mdl

I'm not too sure though :/
Re: doesn't find model after compile Posted by Hugh on Fri Oct 15th 2004 at 4:12pm
Hugh
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Posted 2004-10-15 4:12pm
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fraggard's right on that count, the models folder itself is redundant.
Re: doesn't find model after compile Posted by Crono on Fri Oct 15th 2004 at 6:06pm
Crono
6628 posts
Posted 2004-10-15 6:06pm
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I think that's how it was with the retail copy of HL. Because that's what Hammer does (models/model.mdl). Yet, with steam, you get errors. I found putting the full pathname is the only thing that fixes it, at least when I had that exact same issue with models. I'm not too sure about the space issue though. I think you can put quotes in the directory box. Since with games like DoD, the main folder has two spaces in it. This is all Steam related errors and changes by the way.
Re: doesn't find model after compile Posted by DocRock on Mon Oct 18th 2004 at 5:04pm
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Posted 2004-10-18 5:04pm
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How are you checking the map? Make sure that -if you're checking the map in multi-player- that monsters are on.

console

mp_allowmonsters 1

changelevel mapname

then check if monster is there
Re: doesn't find model after compile Posted by Orpheus on Mon Oct 18th 2004 at 5:24pm
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Posted 2004-10-18 5:24pm
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DocRock said:
How are you checking the map? Make sure that -if you're checking the map in multi-player- that monsters are on.

console

mp_allowmonsters 1

changelevel mapname

then check if monster is there
make your responce yellow..

i would laugh if it were this simple.. sometimes its just that easy :smile: