Re: lighting
Posted by G.Ballblue on
Wed Oct 27th 2004 at 11:40am
Posted
2004-10-27 11:40am
1511 posts
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Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Sounds like you need to turn Rad on. Rad does all your light, and if it's off, you get a fullbright map.
Re: lighting
Posted by erkan_27 on
Wed Oct 27th 2004 at 12:32pm
Posted
2004-10-27 12:32pm
3 posts
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Registered:
Oct 27th 2004
a chosed the qrad.exe in the build programs menu. İs there anything else that i must do?!?
Re: lighting
Posted by Wild Card on
Wed Oct 27th 2004 at 12:47pm
Posted
2004-10-27 12:47pm
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
First off, do away with the tools you have. All the Q(tools).exe files and get Zoner's tools instead. Much better. Find them in the downloads section of this site.
Second, get HLCC to compile your maps. Orpheus made a great tutorial on how to use it.
Finally check you map for any holes that lead to the void. If you have a hole, the compiling process will go very quickly as lighting and shadows are not calculated. This is why the level appears full-bright.
In half-life, type in pointfile 1 into the console and follow the dots, it will take you to your leak.
Re: lighting
Posted by fraggard on
Wed Oct 27th 2004 at 12:58pm
Posted
2004-10-27 12:58pm
1110 posts
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Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
This question has been answered before, and again, and again, and again... It's even been answered in that tutorial erkan_27 linked to.
Re: lighting
Posted by G.Ballblue on
Wed Oct 27th 2004 at 8:00pm
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Registered:
May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
I still recomened, that if you are very new to mapping, don't use the Zoner's Tools. They do slow, heavey duty compiles, and I would only recomened them to someone who is willing to sit through a 2 hour compile time. Q tools can compile in a couple of minutes :smile: