Okay so instead of starting a new thread and getting flamed that it
already exists has anyone found out what the "contents solid means"
yet?:
** Executing...
** Command: Change Directory
** Parameters: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Andrew\Desktop\New
Folder\mesa64.vmf" "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent"
"c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64"
Valve Software - vbsp.exe (Nov 22 2004)
1 threads
materialPath: c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\materials
Loading c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
**** leaked **** (yes I see leak)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, -384.0)<br style="color: red;">
Leaf 0 contents: CONTENTS_SOLID <br style="color: red;">
Leaf 1 contents: <br style="color: red;">
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID <br style="color: red;">
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID <br style="color: red;">
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID <br style="color: red;">
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, 1088.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3604.0, 0.0, -360.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, 68.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, -1404.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -512.0, -360.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1904.0, -1464.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1752.0, -1464.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (12)
Can't load skybox file noon to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2247698 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.bsp
27 seconds elapsed
Memory leak: mempool blocks left in memory: 49
What does all this mean? And how come it doesnt write a points file so I can find the leak in WC? Any help appreciated.