can't compile, can't figure out the solution

can't compile, can't figure out the solution

Re: can't compile, can't figure out the solution Posted by Yak_Fighter on Tue Nov 9th 2004 at 1:12am
Yak_Fighter
1832 posts
Posted 2004-11-09 1:12am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I'm in need of some help. I can't this get s**t to compile, and it's killing my mapping drive. Anyways, I know I've set Hammer up wrong, but I can't figure out what it is and I can't find any place that has a tutorial or something. :sad:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\sourcesdk\cstrike_sample_content\maps\test1.vmf" "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1.vmf"

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1"

Valve Software - vbsp.exe (Nov 4 2004)
2 threads
Unable to find gameinfo.txt relative to 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where is the directory that gameinfo.txt is in.

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\sourcesdk\bin\vvis.exe"
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1"

Valve Software - vvis.exe (Nov 4 2004)
Unable to find gameinfo.txt relative to 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where is the directory that gameinfo.txt is in.

** Executing...
** Command: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
Unable to find gameinfo.txt relative to 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:\Program Files\Valve\Steam\SteamApps\yakfighter@aol.com\counter-strike source\cstrike\maps\test1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where is the directory that gameinfo.txt is in.
Re: can't compile, can't figure out the solution Posted by RabidMonkey777 on Tue Nov 9th 2004 at 1:49am
RabidMonkey777
207 posts
Posted 2004-11-09 1:49am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
You need to get that gameinfo.txt file from teh SDK cstrike_sample_content folder, and plop it in \counter-strike source\cstrike.
Re: can't compile, can't figure out the solution Posted by Yak_Fighter on Tue Nov 9th 2004 at 2:16am
Yak_Fighter
1832 posts
Posted 2004-11-09 2:16am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
you're a good man rabidmonkey777 :smile:
Re: can't compile, can't figure out the solution Posted by SWATSiLeNt on Thu Nov 11th 2004 at 11:33pm
SWATSiLeNt
141 posts
Posted 2004-11-11 11:33pm
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Yea.....hopefuly they fix this soon id like to be able to put it elsewere automaticly l after i compile i would like to be able to play it to make faster test runs. but ohh well every thing has its problems.
Re: can't compile, can't figure out the solution Posted by JFry on Fri Nov 12th 2004 at 12:22am
JFry
369 posts
Posted 2004-11-12 12:22am
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Under the build programs tab where it says "place compiled maps here" I put counter-strike source\cstrike\maps and it seems to work fine. I start cs:s and it is at the top of the list.
Re: can't compile, can't figure out the solution Posted by ReNo on Fri Nov 12th 2004 at 12:33am
ReNo
5457 posts
Posted 2004-11-12 12:33am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
If you use the expert compile mode, you can easily make it copy the BSP
into your correct folder. After all the normal calls to the compile
tools, just make a "copy file" command and enter "$path\$file.bsp
$bspdir\$file.bsp" as the parameters. If you have hammer set up
correctly in options this will copy compiled BSP of the current map
into your cstrike/maps folder. You could then add a "game program"
command and enter "-dev +map $file" in the paramaters to get CS:S to
load with your map.
Re: can't compile, can't figure out the solution Posted by SWATSiLeNt on Fri Nov 12th 2004 at 2:16am
SWATSiLeNt
141 posts
Posted 2004-11-12 2:16am
141 posts 34 snarkmarks Registered: Nov 8th 2003 Location: Missouri
Thanks this helped me too.
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 9:00am
rOBEY
9 posts
Posted 2004-11-28 9:00am
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
How do you make your map in to a <*>.bsp mine always is a .vstd or .vds something or other i can't get it to compile either i suck at computers so please help im lost. take pitty on me:(
Re: can't compile, can't figure out the solution Posted by Fakedawg on Sun Nov 28th 2004 at 11:35am
Fakedawg
21 posts
Posted 2004-11-28 11:35am
Fakedawg
member
21 posts 62 snarkmarks Registered: Nov 21st 2004 Occupation: Airforce Location: Norway
You could allways give nems batch compiler a go if you have trouble
with compiling from within Hammer - Compiling in Hammer allways did
suck anywho ...

You will find instructions on how to set up the compiler at the site:

http://countermap.counter-strike.net/Nemesis/index.php?p=1
Re: can't compile, can't figure out the solution Posted by Orpheus on Sun Nov 28th 2004 at 11:51am
Orpheus
13860 posts
Posted 2004-11-28 11:51am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
whispers

this question was asked/answered multiple times.

/runs
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 6:21pm
rOBEY
9 posts
Posted 2004-11-28 6:21pm
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
I've done /run, but the problem is when every one is talking about runing or compileing a map they always say <>.bsp, my maps turn out <>.vmf and says it can't run, also i can't find where to put your map in the css files, please help :smile:
Re: can't compile, can't figure out the solution Posted by ReNo on Sun Nov 28th 2004 at 6:26pm
ReNo
5457 posts
Posted 2004-11-28 6:26pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Compiling turns .vmf files into .bsp files, which are the files that
levels for HL and HL2 engine games are stored in. A .bsp file will only
be created when you compile a map successfully - if you try to use the
"run" command in hammer and it DOESN'T create a .bsp then your map has
some errors or you haven't set hammer up correctly. Look for a file
named <yourmapname>.log in the folder you save your map, open it
in notepad, and post its contents in here. That should enable us to
help you out further.
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 6:41pm
rOBEY
9 posts
Posted 2004-11-28 6:41pm
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
its prety long text file am i aloud to post it here?
Re: can't compile, can't figure out the solution Posted by ReNo on Sun Nov 28th 2004 at 6:41pm
ReNo
5457 posts
Posted 2004-11-28 6:41pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Yeah, the .log files are what we use to figure out what is going wrong
during the compile process, so don't worry about the length.
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 6:43pm
rOBEY
9 posts
Posted 2004-11-28 6:43pm
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
materialPath: c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\materials
Loading c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\maps\Honeycomb.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . Brush 5614: WARNING, microbrush
. . 5 . . Brush 4847: WARNING, microbrush
. 6 . . . 7 . . . Brush 5586: WARNING, microbrush
8 . . . Brush 5194: WARNING, microbrush
9 . . . 10 **** leaked ****
Entity prop_physics (644.00 -85.00 9.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-115.5, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-597.5, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.0, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-542.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-56.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-26.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-115.5, 0.0, 188.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (125092 bytes)
Building Physics collision data...
done (0) (125092 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . Error! To use model "models/Characters/hostage_03.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/Characters/hostage_03.mdl"!
Error! To use model "models/Characters/hostage_04.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/Characters/hostage_04.mdl"!
Error! detail_prop using model "models/gibs/HGIBS.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/gibs/HGIBS.mdl"!
10
Writing c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\maps\Honeycomb.bsp
5 seconds elapsed

1 threads
reading c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\maps\Honeycomb.bsp
reading c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\maps\Honeycomb.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\robey\sourcesdk\cstrike_sample_content\maps\Honeycomb.prt
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 6:44pm
rOBEY
9 posts
Posted 2004-11-28 6:44pm
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
thank you for being patiant with my noob ass
Re: can't compile, can't figure out the solution Posted by ReNo on Sun Nov 28th 2004 at 7:07pm
ReNo
5457 posts
Posted 2004-11-28 7:07pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Is that ALL of it? Looks to be missing the calls to the tools, so it may be missing more.

Regardless, that shows us that the map has lots of errors, particularly
with these "microbrushes" you have. I've never had one but I assume
these are brushes too small to be use and so are discarded by the
compile tools. Are you using the carve tool a lot in your map? If you
are, I really suggest you stop, as unless you use it for only the most
basic of carves it will quickly ruin your map.

I suggest you set your sights low for the time being. The name of your
map, honeycomb, tells me you are probably trying to make something too
complex for your experience level. Read up on tutorials for beginners,
Half-Life 1 tutorials are still quite relevant, and try to keep your
brushwork clean and simple. Unfortunately we don't have any "getting
started" tutorials here at the snarkpit, but if you search for
half-life tutorials on google it will turn up plenty.
Re: can't compile, can't figure out the solution Posted by rOBEY on Sun Nov 28th 2004 at 7:12pm
rOBEY
9 posts
Posted 2004-11-28 7:12pm
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
thank you, i have already started on an easier map until i finsh the tuts on valve.com thanks:)
Re: can't compile, can't figure out the solution Posted by ReNo on Sun Nov 28th 2004 at 7:13pm
ReNo
5457 posts
Posted 2004-11-28 7:13pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland


<div class="quote"><div style="color: white;" class="quotetitle">? quote:</div><div class="quotetext">www.valve.com

The totally
FREE web site for information on industrial / commercial flow control devices
and related products / services.</div></div>

I wouldn't follow any tutorials from there :biggrin:
Re: can't compile, can't figure out the solution Posted by rOBEY on Mon Nov 29th 2004 at 1:26am
rOBEY
9 posts
Posted 2004-11-29 1:26am
rOBEY
member
9 posts 1 snarkmarks Registered: Nov 27th 2004 Occupation: student Location: usa
thats prety funny,i went to what ever their hammer site is.
Re: can't compile, can't figure out the solution Posted by omegaslayer on Thu Dec 2nd 2004 at 5:08am
omegaslayer
2481 posts
Posted 2004-12-02 5:08am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay so instead of starting a new thread and getting flamed that it
already exists has anyone found out what the "contents solid means"
yet?:

** Executing...

** Command: Change Directory

** Parameters: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk"

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Andrew\Desktop\New
Folder\mesa64.vmf" "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf"

** Executing...

** Command: "c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent"
"c:\program
files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64"

Valve Software - vbsp.exe (Nov 22 2004)

1 threads

materialPath: c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\materials

Loading c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)

**** leaked **** (yes I see leak)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, -384.0)<br style="color: red;">
Leaf 0 contents: CONTENTS_SOLID <br style="color: red;">
Leaf 1 contents: <br style="color: red;">
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID <br style="color: red;">
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID <br style="color: red;">
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID <br style="color: red;">
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -512.0, 1088.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3604.0, 0.0, -360.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, 68.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3092.0, 0.0, -1404.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, -512.0, -360.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1904.0, -1464.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1752.0, -1464.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

Processing areas...done (0)

Building Faces...done (1)

FixTjuncs...

PruneNodes...

WriteBSP...

done (12)

Can't load skybox file noon to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (2) (2247698 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing c:\program files\valve\steam\steamapps\omegaslayer4777@hotmail.com\sourcesdk\sdkcontent\maps\mesa64.bsp

27 seconds elapsed

Memory leak: mempool blocks left in memory: 49

What does all this mean? And how come it doesnt write a points file so I can find the leak in WC? Any help appreciated.
Re: can't compile, can't figure out the solution Posted by Leperous on Thu Dec 2nd 2004 at 10:21am
Leperous
3382 posts
Posted 2004-12-02 10:21am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Put this in a new topic, this was originally about VProjects going wrong in the beta...