Re: Turret + Platform
Posted by Dark Sword on
Thu Nov 11th 2004 at 10:45am
Posted
2004-11-11 10:45am
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Can turrets be placed on moverble platforms which head in the direction
the turret is facing, once turned on by a button or once the platform
is stood on?
Re: Turret + Platform
Posted by $loth on
Thu Nov 11th 2004 at 10:49am
Posted
2004-11-11 10:49am
$loth
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I don't think they can, as far as I can see that is using two entitys on one thing which I don't think can be done in HL[1].
Re: Turret + Platform
Posted by Crono on
Thu Nov 11th 2004 at 10:54am
Posted
2004-11-11 10:54am
Crono
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Doesn't sound plausible for HL1 to have a turret on a train of any kind, simply because of the entity difference.
But I could be wrong ... take a look at the func_train, turret, and Gollum's GMDM tutorials for an especially advanced train.
But I strongly doubt it. Try getting creative about it and I'm sure you can find a compromise between what you want to do and what you're able to do.
EDIT: Damn post time differences.
Re: Turret + Platform
Posted by Orpheus on
Thu Nov 11th 2004 at 11:20am
Posted
2004-11-11 11:20am
Orpheus
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you cannot tie any entity that fires rounds with a moving entity..
but, i have always wondered this, would it be feasible, to put a machine gun on a func_door and lift it to a new location?
Re: Turret + Platform
Posted by G.Ballblue on
Thu Nov 11th 2004 at 12:50pm
Posted
2004-11-11 12:50pm
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Sven Coop allows it to -- there was an entity kept out of the 3.1 version because he hadn't be perfected. It is a "set origin" entity, which can attach, say, a turret gun to a gonarch :razz:
Re: Turret + Platform
Posted by Gollum on
Thu Nov 11th 2004 at 4:10pm
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Strictly speaking, I could have created a limited version of my boulder effect without using Spirit. To do this, you just need an eye for illusion; smoke and mirrors, you might say.
But the Spirit version is so much classier :smile:
For working gun turrets, however, you MUST use Spirit or a mod. with similar features. The func_tank entity, along with most other entities, is not designed to move.
Re: Turret + Platform
Posted by Leperous on
Thu Nov 11th 2004 at 4:47pm
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Thankfully with HL2 you can link them together, with a phys_constraint entity I believe :smile: