Okay you rezurected 3 different threads (one of which wasnt a question,
but an answer to a thread 9 months OLD!) please only post in one
thread next time. Granted you ARE doing what we want you to do, just
only rezurect one thread for 1 problem, not two.
Answer to yoru problem:
Post your compile log, let us see whats taking the longest (BSP, VIS,
RAD) because you didnt give much to go on when you said "ti needs about
3 or 2 hours to finish compileing". It might be that you have a leak in
your map (judging from your poor spelling you have no idea what that
is, nor do you know what to look for). And that is causing a long time
in the VIS compile process, or maybe it even that your dont have a leak
and you have a complex map thats taking vis a long time to compile,
turn stuff into func_detail without creating a leak is the simplest way
of doing stuff.
OR maybe you did everything correct and its RAD thats taking the
longest. Believe it or not RAD (lighting) does take a long time to
complete. An experienced mapper will create complex lighting that will
take a long time to calculate.
PS: for hint brushes thats a whole differnt topic, do a search for a
tutotial on the intenet and teach yourself (we only help people who
help themselves - like GOD)
Posting And You