env_cubemap makes textures pink

env_cubemap makes textures pink

Re: env_cubemap makes textures pink Posted by notnorm on Sun Nov 21st 2004 at 6:49pm
notnorm
6 posts
Posted 2004-11-21 6:49pm
notnorm
member
6 posts 1 snarkmarks Registered: Nov 21st 2004 Occupation: Student Location: U.S.
Hi Everyone

Whenever I try to use env_cubemap on any of my textures to make them shiny all it does is take select textures and make them pink. What gives? Help would be most appreciated.

thanks
Re: env_cubemap makes textures pink Posted by Yak_Fighter on Sun Nov 21st 2004 at 6:54pm
Yak_Fighter
1832 posts
Posted 2004-11-21 6:54pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I don't believe env_cubemap support has been added yet. I think you have to wait for the full sdk to be released to use them. Look at the front page of the Collective and read the news about it: collective.valve-erc.com
Re: env_cubemap makes textures pink Posted by omegaslayer on Sun Nov 21st 2004 at 7:41pm
omegaslayer
2481 posts
Posted 2004-11-21 7:41pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I get this in the game a lot of the time (CSS), and I dont think its cube map related, just a funky random error that occurs in source.
Re: env_cubemap makes textures pink Posted by Junkyard God on Sun Nov 21st 2004 at 8:42pm
Junkyard God
654 posts
Posted 2004-11-21 8:42pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
but the env_cubemap doesn't work anyway so i think it's that in this case.

maybe it occurs when you're trying to use an entety that is not yet supported???
Re: env_cubemap makes textures pink Posted by Crono on Sun Nov 21st 2004 at 8:50pm
Crono
6628 posts
Posted 2004-11-21 8:50pm
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
omegaslayer said:
I get this in the game a lot of the time (CSS), and I dont think its cube map related, just a funky random error that occurs in source.
There is no such thing as "random" when talking about any type of technology. Not to mention when speaking about a software error or bug.
Re: env_cubemap makes textures pink Posted by Major Mike on Sun Nov 21st 2004 at 9:23pm
Major Mike
44 posts
Posted 2004-11-21 9:23pm
44 posts 54 snarkmarks Registered: Aug 9th 2004
"The upcoming release will include Half-Life 2 mapping support and additional sample maps, support for cubemaps, and the mod source code."
Re: env_cubemap makes textures pink Posted by Captain P on Sun Nov 21st 2004 at 9:27pm
Captain P
1370 posts
Posted 2004-11-21 9:27pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
The purple-black texture was already seen in HL, it just indicates a
missing texture. Run a map with CS: S textures in HL2 and you'll see
those textures are then purple-black chess pattern too. Same applies to
non-existing bump-maps.
Re: env_cubemap makes textures pink Posted by notnorm on Mon Nov 22nd 2004 at 12:46am
notnorm
6 posts
Posted 2004-11-22 12:46am
notnorm
member
6 posts 1 snarkmarks Registered: Nov 21st 2004 Occupation: Student Location: U.S.
Thanks you guys, Ill be patient and wait for the full dk.
Re: env_cubemap makes textures pink Posted by Pimpf on Fri Dec 10th 2004 at 2:20pm
Pimpf
15 posts
Posted 2004-12-10 2:20pm
Pimpf
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15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
Hi, i know the error you got. try typing "buildcubemaps" in the console after loading the map, then restart it..should do it.

IJOA IJOA IJOA DER MOB IST WIEDER DA!
Re: env_cubemap makes textures pink Posted by azelito on Fri Dec 10th 2004 at 3:00pm
azelito
570 posts
Posted 2004-12-10 3:00pm
azelito
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570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Yes, the cubemaps need to be adapted to the map. Typing buildcubemaps in console will add the data to the bsp so you only need to do it once per compile.