Re: env_cubemap makes textures pink
Posted by notnorm on
Sun Nov 21st 2004 at 6:49pm
notnorm
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Hi Everyone
Whenever I try to use env_cubemap on any of my textures to make them shiny all it does is take select textures and make them pink. What gives? Help would be most appreciated.
thanks
Re: env_cubemap makes textures pink
Posted by Yak_Fighter on
Sun Nov 21st 2004 at 6:54pm
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I don't believe env_cubemap support has been added yet. I think you have to wait for the full sdk to be released to use them. Look at the front page of the Collective and read the news about it: collective.valve-erc.com
Re: env_cubemap makes textures pink
Posted by omegaslayer on
Sun Nov 21st 2004 at 7:41pm
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I get this in the game a lot of the time (CSS), and I dont think its cube map related, just a funky random error that occurs in source.
Re: env_cubemap makes textures pink
Posted by Junkyard God on
Sun Nov 21st 2004 at 8:42pm
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but the env_cubemap doesn't work anyway so i think it's that in this case.
maybe it occurs when you're trying to use an entety that is not yet supported???
Re: env_cubemap makes textures pink
Posted by Major Mike on
Sun Nov 21st 2004 at 9:23pm
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"The upcoming release will include Half-Life 2 mapping support and additional sample maps, support for cubemaps, and the mod source code."
Re: env_cubemap makes textures pink
Posted by Captain P on
Sun Nov 21st 2004 at 9:27pm
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The purple-black texture was already seen in HL, it just indicates a
missing texture. Run a map with CS: S textures in HL2 and you'll see
those textures are then purple-black chess pattern too. Same applies to
non-existing bump-maps.
Re: env_cubemap makes textures pink
Posted by notnorm on
Mon Nov 22nd 2004 at 12:46am
Posted
2004-11-22 12:46am
notnorm
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Thanks you guys, Ill be patient and wait for the full dk.
Re: env_cubemap makes textures pink
Posted by Pimpf on
Fri Dec 10th 2004 at 2:20pm
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Hi, i know the error you got. try typing "buildcubemaps" in the console after loading the map, then restart it..should do it.
IJOA IJOA IJOA DER MOB IST WIEDER DA!
Re: env_cubemap makes textures pink
Posted by azelito on
Fri Dec 10th 2004 at 3:00pm
azelito
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Yes, the cubemaps need to be adapted to the map. Typing buildcubemaps in console will add the data to the bsp so you only need to do it once per compile.