Sizes

Sizes

Re: Sizes Posted by SDDM on Sat Nov 27th 2004 at 12:38am
SDDM
9 posts
Posted 2004-11-27 12:38am
SDDM
member
9 posts 1 snarkmarks Registered: Nov 25th 2004 Location: America
Except for recently, it's been a while since I have mapped. But the usual 16 units seems a lot bigger than normal, maybe it's been too long? Anyways, I've looked but I didn't find any information on this, what sizes should I make these:

1) Windows that you can crouch through.

2) Doors

3) How thick a wall should be.

4) How tall, thick, and wide is Gordon?

5) The height for a single floor of a multiple floor building.

I know I'm asking quite a bit here, but it seems as though the sizes have changed since HL1, and all I remember was that Gordon used to be 32 wide or tall when crouched.
Re: Sizes Posted by 7dk2h4md720ih on Sat Nov 27th 2004 at 12:50am
7dk2h4md720ih
1976 posts
Posted 2004-11-27 12:50am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I don't have the information handy, but If I wanted to find this stuff
out, I'd just fire up hammer and see what works best. I know it's nicer
to have concrete figures to work off though, but generally if it looks
right, it'll do. :smile:
Re: Sizes Posted by Orpheus on Sat Nov 27th 2004 at 2:19am
Orpheus
13860 posts
Posted 2004-11-27 2:19am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
if you want exact figures, its as simple as a small test map away, but at a guess id say:

1) 45 units
2) 90 units
3) 32 units
4) inside height 128 units

as its not an exact science, i feel these numbers are close, but as i said, its as far away as a simple test map.
Re: Sizes Posted by Raeth on Sat Nov 27th 2004 at 2:58am
Raeth
62 posts
Posted 2004-11-27 2:58am
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
The sizes are identical to HL1. Perhaps you have your texture
scale set to 1? All the HL2 textures are 512x512, even the ones
meant to be placed on 128x128 walls. Thus, the default scale in
Hammer is .25.
Re: Sizes Posted by ReNo on Sat Nov 27th 2004 at 3:47am
ReNo
5457 posts
Posted 2004-11-27 3:47am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The player is 32x32x72 I believe.
Re: Sizes Posted by SDDM on Sat Nov 27th 2004 at 5:27am
SDDM
9 posts
Posted 2004-11-27 5:27am
SDDM
member
9 posts 1 snarkmarks Registered: Nov 25th 2004 Location: America
Ok, I believe I found it. http://collective.valve-erc.com/index.php?doc=1015286457-70421400 This is if all the HL2 dimensions are the same as in HL1.
Re: Sizes Posted by Corona on Sat Nov 27th 2004 at 1:20pm
Corona
43 posts
Posted 2004-11-27 1:20pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
Try using the DEV textures in your hl2 package file, (just type in DEV in the filter). They can give you an feel on how stairs, walls and doors should be like to feel realistic.
Re: Sizes Posted by Thylacine on Sun Nov 28th 2004 at 12:31pm
Thylacine
67 posts
Posted 2004-11-28 12:31pm
67 posts 7 snarkmarks Registered: Aug 20th 2002 Occupation: Student Location: Australia
Or you can have a look at Valves Orange and Grey dev/dev_<texturename> textures, most of them have the sizes valve use written on them (the actual texture).

(edit: Whoops, I read every comment except for the very last, lol.)
Re: Sizes Posted by Junkyard God on Sun Nov 28th 2004 at 1:08pm
Junkyard God
654 posts
Posted 2004-11-28 1:08pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
note that if the player ducks, he is smaller that half the size ReNo mentioned,

just make a block room to test this out in, then you'll end up with you
own sizes and have different windows witch adds to the looks of the map
(or if you screw up like i do alot it'll make it ugly but thats not the
point)