corkscrew track

corkscrew track

Re: corkscrew track Posted by LaChupakabra on Sat Dec 4th 2004 at 11:55pm
LaChupakabra
31 posts
Posted 2004-12-04 11:55pm
31 posts 3 snarkmarks Registered: Dec 4th 2004
i need help modeling a train track that goes in a corkscrew pattern, im making a map in which u can ride a rollercoaster and though its not needed, it would be a cool feature. i have made plenty of maps and trains but never a corkscrew design befor. thank you for your time, any help or input is appreciated.
Re: corkscrew track Posted by Nanodeath on Sun Dec 5th 2004 at 12:43am
Nanodeath
356 posts
Posted 2004-12-05 12:43am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Uh...how would you keep the player in the vehicle? :razz:
Re: corkscrew track Posted by Tracer Bullet on Sun Dec 5th 2004 at 1:23am
Tracer Bullet
2271 posts
Posted 2004-12-05 1:23am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Use the arch tool (if it still exists) and "add height" field to get helical geometry.
Re: corkscrew track Posted by Nanodeath on Sun Dec 5th 2004 at 2:32am
Nanodeath
356 posts
Posted 2004-12-05 2:32am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I think by corkscrew he means it's going straight, and then it spirals while still pointing forward, inverting the vehicle. For example...
Re: corkscrew track Posted by Tracer Bullet on Sun Dec 5th 2004 at 2:47am
Tracer Bullet
2271 posts
Posted 2004-12-05 2:47am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
It's still a helix. All that matters is how big you make it, and where you put the 'path_track's I do see your point about keeping players in though...
Re: corkscrew track Posted by Nanodeath on Sun Dec 5th 2004 at 2:52am
Nanodeath
356 posts
Posted 2004-12-05 2:52am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I think the real question here is can you get a func_train or func_tracktrain or whatever to rotate on something besides the z-axis.
Re: corkscrew track Posted by Nanodeath on Sun Dec 5th 2004 at 2:55am
Nanodeath
356 posts
Posted 2004-12-05 2:55am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Hmm...it looks like it's possible, if you set the Pitch Yaw Roll of the path_corner, but that doesn't necessarily mean it'll work in game...
Re: corkscrew track Posted by Naklajat on Sun Dec 5th 2004 at 12:03pm
Naklajat
1137 posts
Posted 2004-12-05 12:03pm
Naklajat
member
1137 posts 384 snarkmarks Registered: Nov 15th 2004 Occupation: Baron Location: Austin, Texas
as far as i can tell, vehicles can be inverted and keep the player in.
i managed to flip the boat and i didnt get flung from it... so it seems
to me this would work.
Re: corkscrew track Posted by LaChupakabra on Sun Dec 5th 2004 at 3:27pm
LaChupakabra
31 posts
Posted 2004-12-05 3:27pm
31 posts 3 snarkmarks Registered: Dec 4th 2004
hey thanks for all the input. The vehicle going down the track is a pod, so the player shouldnt fall out. Also i got the arch tool to get the corkscrew shape but it is made up of blocks. Do i need a rail shape for it to work, or will the arch tools blocked out version work?

Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.

Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.
Re: corkscrew track Posted by 7dk2h4md720ih on Sun Dec 5th 2004 at 3:38pm
7dk2h4md720ih
1976 posts
Posted 2004-12-05 3:38pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
hey thanks for all the input. The vehicle going down the
track is a pod, so the player shouldnt fall out. Also i got the arch
tool to get the corkscrew shape but it is made up of blocks. Do i need
a rail shape for it to work, or will the arch tools blocked out version
work?

Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.

Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.
It's highly unlikely that you can make HL1 maps in the new hammer, as
the file type is different. Even if you could, you wouldn't be able to
use most of the new features, as they aren't supported with the HL1
engine.

Regarding your corkscrew question, I don't think it's possible to move
the player in the way that a corkscrew requires. By all means give it a
shot, but don't be too disappointed if it doesn't work out.
Re: corkscrew track Posted by Neural Scan on Sun Dec 5th 2004 at 3:41pm
Neural Scan
150 posts
Posted 2004-12-05 3:41pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
You gave me the silliest picture in my head of people riding down a massive ramp in a trolley :razz:

I guess you could try it using physics entities, and using a push-type entity to force it where you want it to go. maybe some kind of cage-ball would be fun to try :biggrin: Man, you're giving me all sorts of crazy ideas! Good topic! :smile:
Re: corkscrew track Posted by 7dk2h4md720ih on Sun Dec 5th 2004 at 3:48pm
7dk2h4md720ih
1976 posts
Posted 2004-12-05 3:48pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Was just looking around the options and apparently it is possible to
make HL1 maps. Go to Tools > Options and there's a box that says
'map type'. You can select 'Halilife/TFC' form the drop down menu.
Re: corkscrew track Posted by scary_jeff on Sun Dec 5th 2004 at 4:07pm
scary_jeff
1614 posts
Posted 2004-12-05 4:07pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Surely with the HL2 uberPhysics (TM), you can make a real constraints based rollercoaster. You should be able to make something that is attatched to a track with a low friction linkage, then winch it up to a height, and let it slide down a track of whatever path you like?
Re: corkscrew track Posted by 7dk2h4md720ih on Sun Dec 5th 2004 at 4:10pm
7dk2h4md720ih
1976 posts
Posted 2004-12-05 4:10pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I wasn't clear with I meant, sorry. I believe actually making the
player rotate would be the problem rather than the roller coaster or
pod.
Re: corkscrew track Posted by scary_jeff on Sun Dec 5th 2004 at 4:12pm
scary_jeff
1614 posts
Posted 2004-12-05 4:12pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
As somebody said though, you can flip the vehicles and you go upside down inside them. So if you make a vehicle that is attatched to the track that the player gets into, it should all work out ok :smile:
Re: corkscrew track Posted by IshKaBibble on Mon Dec 6th 2004 at 4:02am
IshKaBibble
5 posts
Posted 2004-12-06 4:02am
5 posts 1 snarkmarks Registered: Dec 5th 2004
o yea and i realised there is no more func_friction, but in half life sp, there was, "the part with the barnacles in the sewer".