Re: de_cwhighschool
Posted by $loth on
Sat Dec 18th 2004 at 8:06am
$loth
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Your buildings are too sqaure and the roofs are too thick. Try making them thinner and maybe have some more diagonalness in it.
Re: de_cwhighschool
Posted by Junkyard God on
Sat Dec 18th 2004 at 11:30am
Posted
2004-12-18 11:30am
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It looks pretty good but it's more like 40 % complete that 95% ,
i think you need to add alot of detail to the map , and make it less boxy, but the layout is pretty cool and the textures are good too, although some might be a bit over used
Re: de_cwhighschool
Posted by habboi on
Sat Dec 18th 2004 at 3:19pm
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Ok well i looked at it and first thought that it was too bright
Then i noticed that your outdoors looks too blocky and boring textures
The indoor pic looks ok but it could do with much more detialed stuff
Tip use models as they are more detailed and take up less space!
Re: de_cwhighschool
Posted by habboi on
Sat Dec 18th 2004 at 3:23pm
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Looks ok but the roofs look bigger than the walls and would collapse!
The indoors looks ok but the lights in one room are placed inside the light texture (make them lower)
Apart from that i dont know what your school looks like so i cant make comparison , oh and the last pic shows textures misaligned but apart from that not bad so far
P.S if its not 95% then what percentage is it? im guessing 60%?
Re: de_cwhighschool
Posted by haysuess on
Sat Dec 18th 2004 at 7:47pm
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Hey, the buildings are to scale as to the size of the roofs.
Everyone thinks it looks weird but I don't cuz I went there for 4 years
:-/. Anyways, I have a lot of "desquarifying" to do and detail to
add.
Re: de_cwhighschool
Posted by Arzie on
Sat Dec 18th 2004 at 8:29pm
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Looking a bit.. blocky. You could make some round corners too, its not a HL1 your making these maps now :wink: . Some props and stuff would look nice at the outside. I like the indoor setting you made, looking pretty good. And oh yeah, some buildings or something outside of the school area would look nice.
Re: de_cwhighschool
Posted by satchmo on
Sun Dec 19th 2004 at 8:26am
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I know you've obviously modeled the map after some building in the real world, but everything appears blocky to me.
I am in the process of adapting a real-life building into a map
currently, and I have to make significant changes to the architecture
(deviating from the real building) because I think the real one doesn't
look good enough.
You are the architect now, so do not be afraid to try new things if
they make your map better looking. We have a different purpose
when we build maps--to play deathmatches and make it pretty. In
real life, there are financial and architectural constraints (not to
mention a real function other than having people shoot each
other). So it only makes sense to change the real building to
suit the new function.
Re: de_cwhighschool
Posted by Orpheus on
Sun Dec 19th 2004 at 12:56pm
Posted
2004-12-19 12:56pm
Orpheus
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ugly or not, its good practice, just learn from it, do NOT release it and you will be leagues ahead of your peers. strong advice i know, you are thinking about how much effort you put into this thing, but the point is its only a thing, not a map.. at least not in the sense of any decent map.
use this map for what it truly is, a stepping stone from where you were, to where you will be.
Re: de_cwhighschool
Posted by parakeet on
Sat Dec 25th 2004 at 8:05pm
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my highschool looks too much like a prison... but the gameplay would be awesome for mine = D a bit too open though. i think my highschool would definently be quite ugly
D nice idea though, it would be fun if it were just you and your friends but on a large scale it would kinda suck. nobody would have anything to relate to your highschool unless they went there. its only cool if you actually know the place
i do guess though it would be a nice inspiration though =)
Re: de_cwhighschool
Posted by bulleteater on
Sun Dec 26th 2004 at 3:02pm
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I think your main problem with sucessfully releasing this map will be the thickness of the rooftops. Your map is pretty nice, but some of the roofs look about the same height as the player... if you scaled the roofs down a bit, it would look a bit more realistic. :smile:
Re: de_cwhighschool
Posted by Myrk- on
Sun Dec 26th 2004 at 5:45pm
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AH BUGGER!
I wrote an amazing critique almost Orph stylee but accidently pressed back button! My advice summed up (before it was an epic novel). I like this map and I reckon it could be amazing, so thats why I write this nice critique.
Ok...
Your architecture is fine- its your texture usage and lighting thats bad. Use trims on the textures you have, use a different ground conrete to the one used on pillars and such. Make it on a sunny day to give the level more contrast to bring out the architecture.
More dirt- its a school, not a sanitary centre. Kids are messy and never put stuff in bins and never ever put all the chairs under the desks.
Read the Cube Map and displacement alpha tutorials. Use them.
Put in some wires and stuff.
Lastly (there was more but im lazy) take a photo or 2 of your actual School. Use it as reference and also show us so we can see how you can make your map look better.
Re: de_cwhighschool
Posted by Orpheus on
Sun Dec 26th 2004 at 5:54pm
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i can't wait to begin some "Orph" style critiques.
i am so glad Xmas is over.
Re: de_cwhighschool
Posted by Myrk- on
Sun Dec 26th 2004 at 6:03pm
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Yus, and when the map is completed after Orph style critiques you can Orphorize it.... haha... yes.
Re: de_cwhighschool
Posted by RByers on
Sun Dec 26th 2004 at 8:32pm
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Wouldn't it be bad if the highschool saw this? Like the administrators?
Especially with the columbine shooting and such...
but it's still rad!
d(^_^)b
EDIT:
Make it a little messier, put in some bottles and stuff strewn about
the ground. what the guy said about chairs under desks, like have some
just laying around. also, have some like, books on the ground near the
bookcases.
Re: de_cwhighschool
Posted by Nickelplate on
Mon Dec 27th 2004 at 6:59pm
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make all chairs knock-overable. add fog to this setting, a goodly amount, too. this makes it creepier especially when there ARE no kids around and its got like an empty commons area with a whistling wind sound. make sure you do a LOT more work on this before its release though. There is no call for "orph style" reviews if that means being mean. If it DOESNt mean being mean, then go ahead!
Re: de_cwhighschool
Posted by haysuess on
Mon Dec 27th 2004 at 11:05pm
Posted
2004-12-27 11:05pm
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Location: USA
Thanks everyone, i've been busy the last week since I go back to school
for volleyball practice tomorrow. But I'll have a lot of free
time then since I won't have class for 3 weeks. Also, the roof
height is proportional to the building height compared to the real
school. It doesn't look weird to me cuz I went there but everyone
else thinks so, i guess I could change it. Also, the brick
texture on the wall was taken directly off of the buildings at the
school and is also the same proportion as real life :-/ I am
de-squarifying, dirtying, and adding details at the moment too.
About the chairs all being "knockoverable", they all are so I don't
know what that was about. Anyway thanks for the constructive
comments. I'll be getting to work more in a couple days.
Re: de_cwhighschool
Posted by The_6th_monkey on
Thu Dec 30th 2004 at 8:49pm
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Location: !!EARTH!!
...errrr school bombing.......controversial :biggrin:
Although I think it looks pretty cool.... maybe add a little more detail all over because everything is looking a bit plain lol
Re: de_cwhighschool
Posted by Cassius on
Thu Dec 30th 2004 at 8:57pm
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:eek: Holy f**k, the 6th Monkey posted!
Re: de_cwhighschool
Posted by rs6 on
Sun Jan 2nd 2005 at 12:14am
Posted
2005-01-02 12:14am
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Saw this on another website a few weeks ago. Looks bad. you used the same textures throughout the whole map with some pretty bad lighting