Re: NS2.wad
Posted by Hornpipe2 on
Mon Oct 6th 2003 at 2:55pm
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For those of you who don't check the Natural Selection page often but are interested in mapping for it, a new texture pack has been released with some 300 textures in the wad. Apparently they are pretty nice. I highly suggest checking it out - approximately a 9 megabyte download.
Re: NS2.wad
Posted by Juim on
Mon Oct 6th 2003 at 3:05pm
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" This download is only for people actively creating NS maps" (quote from NS website)
I like the textures but this exclusivity thing is a tad annoying.
Why release it then slap on these ridiculous parameters with regard to their usage?
Oh well I guess it's only suggested, as theres no controlling it after you make it publicly available, hehehe. I'll use them only as directed :rolleyes:
Re: NS2.wad
Posted by KoRnFlakes on
Mon Oct 6th 2003 at 3:29pm
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heh, They were the same with the origional ns texture but truth is allot of them u could get elsewhere.
Re: NS2.wad
Posted by Juim on
Mon Oct 6th 2003 at 5:44pm
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Well maybe the term ridiculous was a bit extreme, but you get my point. If I was to lets say use the textures in something other than an NS map, would they be angry?
Why?. I should think they would be flattered to have so much interest in something they created.Lets face it those are very nicely made. Not a loser in the bunch.
All I'm saying is that once you release something publicly, you have absolutely no control over it so putting those instructions on your web page seems a bit superflous at best. Better that they should require a credit given in the text for each usage. Thats how you build a name for yourself. The more you are emulated the more you know how well people like what you are doing.
I was'nt bashing them just so you know.
Re: NS2.wad
Posted by DocRock on
Mon Oct 6th 2003 at 7:39pm
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This conversation always ends up the same way...no matter how much complaining is done (by either the wad artist or the level designer), there is never a common ground found. It's either called "stealing textures" or "flattery."
IMO, if a texture set is publicly advertised on the internet, then I think anyone who has access to said wad is entitled to it (as long as it is acknowldeged in a readme...or perhaps even ask permission of the original author). If level designer uses only a small portion of the wad, or even one picture from the wad, then the whole wad doesn't need to be acknowledged...just generally acknowledged as a source on the internet, if even at all.
Ditto for someone using someone else's map as a base for a map. If you base your new map on someone else's map, then sure, you need to acknowledge it in readme (or perhaps even ask permission of the original author). However, if you only base your map on a certain section of another map, then there is no need to mention it.
Anyways...my 2 cents on the matter at hand.
Re: NS2.wad
Posted by Cash Car Star on
Mon Oct 6th 2003 at 8:09pm
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I don't agree with that at all. Reference ANYTHING, even one small 16x16 square, and you better mention you used it. Plagiarism is just bad form. Argue fair use all you want, but not giving credit at all is just not cool (In fact, immediate grounds for expulsion from my current university - and it has been invoked so in the past).
Re: NS2.wad
Posted by Cash Car Star on
Mon Oct 6th 2003 at 8:51pm
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Don't be an idiot. If it had been then I wouldn't still be here.
Posted
2003-10-06 11:49pm
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Well a good amount of NS textures are from Shaderlab. And one of my texture artist friends says some textures are ripped from a Marlin Studios Sci-Fi texture CD or something. Not really sure if it's true or not though.
Re: NS2.wad
Posted by Leperous on
Tue Oct 7th 2003 at 12:01am
Posted
2003-10-07 12:01am
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Although it would seem that technically you can copyright such textures, I'm sure you could easily get away with using a handful of textures in your map under a 'fair use' excuse. Plus , in the US you can't start any legal proceedings against someone for infringing on your copyright until you've registered your work with the copyright office (plus the fact that no damages whatsoever could be inflicted from such use). So it all seems a bit anal, really :/
And following on from CJ, I think if a court case should proceed, you'd have to prove that all the NS textures are original work from the said authors- I believe the copyright holds for the whole WAD instead of each texture as that is the way they are released- after all, authors don't copyright each individual chapter...
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I know of at least one occassion where people have claimed that the NS team ripped off original NS content from a texture pack that was created using ripped off NS textures. Things like that tend to try your patience.
Re: NS2.wad
Posted by Leperous on
Tue Oct 7th 2003 at 10:26am
Posted
2003-10-07 10:26am
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I guess a 'mod team' is also a clearly defined entity from a courts perspective :razz:
Posted
2003-10-07 11:24am
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Flay has spent thousands on NS, including all sorts of varying legal bits including (but not limited to) full copyright registration. The name is trademarked, and NS is the first mod to have, well, foxed fox. Remember AvP2: Natural Selection? Oh, wait, they had to change the name to Primal Hunt. :wink:
Re: NS2.wad
Posted by Orpheus on
Tue Oct 7th 2003 at 1:01pm
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personally, and i know its not a popular view, but if someone posts a link to an object, be it wad,map, or whatever, it becomes public domain, you can think its copyrighted till doomsday, but the fact remains, it won't be heeded advice...
its almost as stupid as attempting to corral the MP3's of songs, that can be recorded off the airways, why pick on the medium of exchange?
people have been recording songs played on radio's for decades, it never hurt a soul, now the internet is doing it, probably with little more frequency, but now someone bitches :sad:
i for one, had 100's of cassette tapes all made from radio.. i have far fewer MP3's.. i may be an exception, but i still think its valid..
the textures in question here.. well, i think that the asshole who posted the link, should be shot for causing all this fuss.. he could have sent the link privately to anyone involved..