Re: New Goldeneye Mod
Posted by omegaslayer on
Fri Jan 14th 2005 at 12:26am
Posted
2005-01-14 12:26am
2481 posts
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Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Belongs in the general board BTW :biggrin: . I thought of doing something like
this before. Nice website, you mean business, unlike many of the other
mods I've seen. How do they want the maps? Do they want remakes of the
N64? or entirly new ones?
Re: New Goldeneye Mod
Posted by Vash on
Fri Jan 14th 2005 at 12:36am
Posted
2005-01-14 12:36am
Vash
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Tried to be done before but all other developers have failed. Perhaps
this is the mod that will succeed? I'll finish up my dm_facility map.
Re: New Goldeneye Mod
Posted by nickster on
Fri Jan 14th 2005 at 1:06am
22 posts
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Registered:
Nov 22nd 2004
Remakes. I had a lot of fun doing the stack level. I remade the level exactly as it was in the game, but added in some nicer textures and lighting effects.
I'd really like to see that Facility map of yours when its done. One of my favorite levels.
Re: New Goldeneye Mod
Posted by Spartan on
Fri Jan 14th 2005 at 1:21am
Spartan
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Apr 28th 2004
I really like the website.
Re: New Goldeneye Mod
Posted by habboi on
Fri Jan 14th 2005 at 4:25pm
habboi
The Spammer of Snarkpit
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lol im making facility too but i havent posted it no snark as it was going to be a surprise :biggrin:
Ive made quite a bit from the previous ge mod
Re: New Goldeneye Mod
Posted by Disgrntld on
Fri Jan 14th 2005 at 6:28pm
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Dec 28th 2004
Occupation: Software Engineer
Location: Texas
Is anyone working on complex??
Best..map..ever..
Re: New Goldeneye Mod
Posted by Myrk- on
Fri Jan 14th 2005 at 6:43pm
Myrk-
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Occupation: CAD & Graphics Technician
Location: Plymouth, UK
The maps look a bit blank. You could be intelligent about this and do a CS:S and remake the original levels but make them look way better by adding different features. I think a prime example that you should base your mapping from is the evolution of de_prodigy... For anyone who hasn't seen the new one I suggest you do, it's simply beautiful!
Re: New Goldeneye Mod
Posted by Vash on
Fri Jan 14th 2005 at 6:45pm
Vash
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I don't know Myrk. I may make a complete facility remake, then toy
around with it and let it evolve. For the first versions of these maps
though I think they should be exactly the same as the originals.
Perhaps after a few releases we will start upgrading them with new
features.
Re: New Goldeneye Mod
Posted by Joe-Bob on
Fri Jan 14th 2005 at 10:14pm
Posted
2005-01-14 10:14pm
Joe-Bob
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Dec 3rd 2004
Personally, I think that the remakes shouldn't be exactly like the
original game. With a HL1 remake, you could get away with copying
over most of the archetecture, but with a game like Goldeneye, it
simply won't look or play very good as is.
Re: New Goldeneye Mod
Posted by Myrk- on
Sat Jan 15th 2005 at 11:36am
Posted
2005-01-15 11:36am
Myrk-
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.... To be honest, thats not enough. Seriously compare Prodigy from CS to CSS and thats the kinda change you need. You need railings on all the sidewalks, stuff in the middle of the room, loads! Goldeneye had a different control system... In this environment it won't work on PC's very well.
I suggest all you do is take the basic layout of maps and then make it whatever based on the plans. No offence, but that map is very simplistic looking.
You should definitely change it- maps give alot of the attration to mods. I mean, whos to say that arena there can't be an outisde arena set in snow?
Re: New Goldeneye Mod
Posted by Loco on
Sat Jan 15th 2005 at 12:05pm
Posted
2005-01-15 12:05pm
Loco
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Aug 29th 2003
Occupation: Student
Location: UK
I'm with Myrk on this one. Simple layout first, then spice it up with
additions like props and decals. The source engine can handle more than
just a few box rooms, so add a few more things. Good idea for someone
to remake Goldeneye for source though.
Re: New Goldeneye Mod
Posted by nickster on
Sat Jan 15th 2005 at 12:55pm
Posted
2005-01-15 12:55pm
22 posts
2 snarkmarks
Registered:
Nov 22nd 2004
I agree and am all for innovating the original maps. But at the same time I would like to stay true to the original. The Prodigy map is still at it's heart the same layout as the original.
Re: New Goldeneye Mod
Posted by Junkyard God on
Sat Jan 15th 2005 at 1:17pm
654 posts
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Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
try getting som of the original HL goldeneye mappers , they were pretty good
(andrew nguyen is good :wink: )