New Goldeneye Mod

New Goldeneye Mod

Re: New Goldeneye Mod Posted by nickster on Fri Jan 14th 2005 at 12:10am
nickster
22 posts
Posted 2005-01-14 12:10am
nickster
member
22 posts 2 snarkmarks Registered: Nov 22nd 2004
If anybody is interested in doing some Goldeneye maps I'm starting a new mod.

http://www.halflife2source.com/goldeneye/
Re: New Goldeneye Mod Posted by omegaslayer on Fri Jan 14th 2005 at 12:26am
omegaslayer
2481 posts
Posted 2005-01-14 12:26am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Belongs in the general board BTW :biggrin: . I thought of doing something like
this before. Nice website, you mean business, unlike many of the other
mods I've seen. How do they want the maps? Do they want remakes of the
N64? or entirly new ones?
Re: New Goldeneye Mod Posted by Vash on Fri Jan 14th 2005 at 12:36am
Vash
1206 posts
Posted 2005-01-14 12:36am
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Tried to be done before but all other developers have failed. Perhaps
this is the mod that will succeed? I'll finish up my dm_facility map.
Re: New Goldeneye Mod Posted by nickster on Fri Jan 14th 2005 at 1:06am
nickster
22 posts
Posted 2005-01-14 1:06am
nickster
member
22 posts 2 snarkmarks Registered: Nov 22nd 2004
Remakes. I had a lot of fun doing the stack level. I remade the level exactly as it was in the game, but added in some nicer textures and lighting effects.

I'd really like to see that Facility map of yours when its done. One of my favorite levels.
Re: New Goldeneye Mod Posted by Spartan on Fri Jan 14th 2005 at 1:21am
Spartan
1204 posts
Posted 2005-01-14 1:21am
Spartan
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
I really like the website.
Re: New Goldeneye Mod Posted by habboi on Fri Jan 14th 2005 at 4:25pm
habboi
782 posts
Posted 2005-01-14 4:25pm
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
lol im making facility too but i havent posted it no snark as it was going to be a surprise :biggrin:

Ive made quite a bit from the previous ge mod
Re: New Goldeneye Mod Posted by Disgrntld on Fri Jan 14th 2005 at 6:28pm
Disgrntld
7 posts
Posted 2005-01-14 6:28pm
7 posts 11 snarkmarks Registered: Dec 28th 2004 Occupation: Software Engineer Location: Texas
Is anyone working on complex??

Best..map..ever..
Re: New Goldeneye Mod Posted by Myrk- on Fri Jan 14th 2005 at 6:43pm
Myrk-
2299 posts
Posted 2005-01-14 6:43pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
The maps look a bit blank. You could be intelligent about this and do a CS:S and remake the original levels but make them look way better by adding different features. I think a prime example that you should base your mapping from is the evolution of de_prodigy... For anyone who hasn't seen the new one I suggest you do, it's simply beautiful!
Re: New Goldeneye Mod Posted by Vash on Fri Jan 14th 2005 at 6:45pm
Vash
1206 posts
Posted 2005-01-14 6:45pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I don't know Myrk. I may make a complete facility remake, then toy
around with it and let it evolve. For the first versions of these maps
though I think they should be exactly the same as the originals.
Perhaps after a few releases we will start upgrading them with new
features.
Re: New Goldeneye Mod Posted by Joe-Bob on Fri Jan 14th 2005 at 10:14pm
Joe-Bob
180 posts
Posted 2005-01-14 10:14pm
Joe-Bob
member
180 posts 77 snarkmarks Registered: Dec 3rd 2004
Personally, I think that the remakes shouldn't be exactly like the
original game. With a HL1 remake, you could get away with copying
over most of the archetecture, but with a game like Goldeneye, it
simply won't look or play very good as is.
Re: New Goldeneye Mod Posted by nickster on Sat Jan 15th 2005 at 11:23am
nickster
22 posts
Posted 2005-01-15 11:23am
nickster
member
22 posts 2 snarkmarks Registered: Nov 22nd 2004
Is anyone working on complex??

Best..map..ever..


No. I love the complex also. You should remake it.

I think the basic archetecture of the maps should be the same as the originals or fans of the original might not like it. Of course changing it around to make the map look better would be perfectly acceptable. For example in the stack map I added a large window above the main room to give the area more volume.

User posted image
Re: New Goldeneye Mod Posted by Myrk- on Sat Jan 15th 2005 at 11:36am
Myrk-
2299 posts
Posted 2005-01-15 11:36am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
.... To be honest, thats not enough. Seriously compare Prodigy from CS to CSS and thats the kinda change you need. You need railings on all the sidewalks, stuff in the middle of the room, loads! Goldeneye had a different control system... In this environment it won't work on PC's very well.

I suggest all you do is take the basic layout of maps and then make it whatever based on the plans. No offence, but that map is very simplistic looking.

You should definitely change it- maps give alot of the attration to mods. I mean, whos to say that arena there can't be an outisde arena set in snow?
Re: New Goldeneye Mod Posted by Loco on Sat Jan 15th 2005 at 12:05pm
Loco
615 posts
Posted 2005-01-15 12:05pm
Loco
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615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
I'm with Myrk on this one. Simple layout first, then spice it up with
additions like props and decals. The source engine can handle more than
just a few box rooms, so add a few more things. Good idea for someone
to remake Goldeneye for source though.
Re: New Goldeneye Mod Posted by nickster on Sat Jan 15th 2005 at 12:55pm
nickster
22 posts
Posted 2005-01-15 12:55pm
nickster
member
22 posts 2 snarkmarks Registered: Nov 22nd 2004
I agree and am all for innovating the original maps. But at the same time I would like to stay true to the original. The Prodigy map is still at it's heart the same layout as the original.
Re: New Goldeneye Mod Posted by Junkyard God on Sat Jan 15th 2005 at 1:17pm
Junkyard God
654 posts
Posted 2005-01-15 1:17pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
try getting som of the original HL goldeneye mappers , they were pretty good
(andrew nguyen is good :wink: )