supressor

supressor

Re: supressor Posted by sXenoG on Wed Jan 19th 2005 at 3:02am
sXenoG
49 posts
Posted 2005-01-19 3:02am
sXenoG
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49 posts 5 snarkmarks Registered: Dec 24th 2004
Does anyone have an idea of how the supressor was made in HL2 (that
giant laser that comes from the sky and disengrates people on contact)
Re: supressor Posted by DrGlass on Wed Jan 19th 2005 at 3:20am
DrGlass
1825 posts
Posted 2005-01-19 3:20am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Its a brush based func_ entitie if I'm not mistaken.
Re: supressor Posted by sXenoG on Wed Jan 19th 2005 at 3:43am
sXenoG
49 posts
Posted 2005-01-19 3:43am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
could you maybe elaborate ont he functionality and how the effect is achieved?
Re: supressor Posted by omegaslayer on Wed Jan 19th 2005 at 5:37am
omegaslayer
2481 posts
Posted 2005-01-19 5:37am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Turn down the volume......
Re: supressor Posted by sXenoG on Wed Jan 19th 2005 at 5:40am
sXenoG
49 posts
Posted 2005-01-19 5:40am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
turn downt he volume?
Re: supressor Posted by omegaslayer on Wed Jan 19th 2005 at 5:42am
omegaslayer
2481 posts
Posted 2005-01-19 5:42am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
On your speakers!!!!!!!!!!!!!!!!!!! That will supress the sound of your guns :lol:

Sorry im in a bad mood today
Re: supressor Posted by Nickelplate on Wed Jan 19th 2005 at 6:27am
Nickelplate
2770 posts
Posted 2005-01-19 6:27am
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
make an ENV_BEAM that shoots from one place to the ground. Then at the bottom have a big trigger_hurt and some sort of sprite. tie them all together so that when they are triggered the beam comes down, hits the ground and causes the shockwave sprite to go while at the same time triggering some hurt to those within the blast radius. Add effects as needed.
Re: supressor Posted by DrGlass on Wed Jan 19th 2005 at 8:48am
DrGlass
1825 posts
Posted 2005-01-19 8:48am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
trigger_physics_trap, tie that to a brush and then press the help button for more info.
Re: supressor Posted by Chaos Ex Anima on Wed Jan 19th 2005 at 3:44pm
Chaos Ex Anima
2 posts
Posted 2005-01-19 3:44pm
2 posts 0 snarkmarks Registered: Jan 6th 2005
Isn't it a func_tankmortar? I've tried it and it duplicates the effects
of the supressor exactly. Probably in the game it is constructed of an
invisible brush controlled by an npc.
Re: supressor Posted by DrGlass on Wed Jan 19th 2005 at 7:33pm
DrGlass
1825 posts
Posted 2005-01-19 7:33pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Nope, it is a Trigger_physics_trap. You can even set how you want
the player to be killed (high voltage with lots of beams, or low
voltage, etc)
Re: supressor Posted by sXenoG on Thu Jan 20th 2005 at 2:10am
sXenoG
49 posts
Posted 2005-01-20 2:10am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
Ill try out the trap idea.. Nickel had a good idea but doesnt the
supressor shoot a bit randomly cuz i mean it never hit me? or is it
that it can only be triggered every few seconds and it takes a second
to hurt u? and thats y u can always dodge it?
Re: supressor Posted by Horned King on Sat Feb 19th 2005 at 10:27am
Horned King
11 posts
Posted 2005-02-19 10:27am
11 posts 11 snarkmarks Registered: Jan 27th 2005 Occupation: Shift Supervisor Location: USA
It's a func_tankmortar, controled by an npc. I promise.

HK