Re: Decals stick to brushes
Posted by SuperCobra on
Thu Jan 20th 2005 at 6:30pm
184 posts
28 snarkmarks
Registered:
Jan 2nd 2005
Location: Oregon,USA
Is there anyway I can stick a decal or an overlay to a func_door_rotating?
Re: Decals stick to brushes
Posted by ReNo on
Thu Jan 20th 2005 at 6:33pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Where is the rest of your post? I'm not sure I understand the question as it is I'm afraid.
Re: Decals stick to brushes
Posted by Nickelplate on
Thu Jan 20th 2005 at 9:10pm
2770 posts
346 snarkmarks
Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
wha..? "noids?" what???
I remember "The Noid" which was a creepy little mascot for dominos pizza in the 80's...
Re: Decals stick to brushes
Posted by Crono on
Thu Jan 20th 2005 at 9:14pm
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
That thing was awesome. The game on Genesis ROCKED.
Re: Decals stick to brushes
Posted by omegaslayer on
Thu Jan 20th 2005 at 9:32pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Cant put decals on models, its as simple as that, you can put decals on
brush ents tho. It will stick with the bush ent when you compile.