Re: dissappearing fence texture
Posted by Nastyn8 on
Thu Jan 20th 2005 at 10:12pm
Posted
2005-01-20 10:12pm
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Jan 17th 2005
I have a slight problem in my map.
I am using a see through fence texture on a normal brush to make a catwalk type walkway. It works fine when you are in your own listen server (like when you just compiled and it runs cs:s) but when you aren't the server, you can only see the texture/brush from like 6ft away. Any further and it just like fades out and dissappears. So when you are walking along it, it is like fading in and appearing 6 ft in front of you.....very wierd. Is this some kind of lighting problem??? maybe i need a cubemap or something? I guess i could use a different texture but it does the same thing with all of the chainlink type see-through textures, which is what i really want to use. Any ideas?
Re: dissappearing fence texture
Posted by Nickelplate on
Thu Jan 20th 2005 at 10:52pm
Posted
2005-01-20 10:52pm
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you need to use a Prop_static for your fence. Choose a chainlink fence model and set the viewing distance to maximum. (that's the circle int ehy middle of the prop that you can draG TO Make it bigger.)
Re: dissappearing fence texture
Posted by DrGlass on
Thu Jan 20th 2005 at 11:36pm
Posted
2005-01-20 11:36pm
DrGlass
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This sounds more like a video problem than a game problem. Your
mip map my be too low. Your graphics card and the game
automaticaly 'blur' textures as you get farther away from them.
So textures look like they just vanish.
try and change the cat walk texture.
Re: dissappearing fence texture
Posted by Leperous on
Fri Jan 21st 2005 at 1:39am
Leperous
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Try changing your 'fade distance' and other properties, place a new 'default' prop and compare to see what to set.
Re: dissappearing fence texture
Posted by omegaslayer on
Fri Jan 21st 2005 at 2:22am
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Is the texture have this in the name?: model/texture name This
is a no-no, the model textures dont react correctly to would brushes,
change the texture to a regular one (usually there are duplicates)
Re: dissappearing fence texture
Posted by cloudsofthought on
Fri Jan 21st 2005 at 2:27am
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Dec 27th 2004
Location: USA
It may be because you're using a model texture. I've read they have different properties than regular bursh textures, and so they don't act correctly when applied to a brush. I don't know if this is completely true, although some of the vets here may be able to tell you since I've seen them repeat that you shouldn't use model textures.
I've had a similar problem. I used the white window model (under \props_c17) in many places, and elsewhere I needed a larger window that reaches from the floor to the ceiling. So I made it of brushes and used the textures from the model I was using. But in-game certain parts using the texture blink black, on and off, untill you get about 8 feet away and it stays black (again, only certain parts).
Anyway, I'd suggest trying a texture that's not from a model. If it still does it... you got a seperate problem.
Edit: Hm, yes Omega, you beat me. So what if there is no regular duplicate? (Which is my case). I'd have to extract the texture somehow and recompile it?
Re: dissappearing fence texture
Posted by omegaslayer on
Fri Jan 21st 2005 at 2:42am
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Ummm keep searching, visually, when I encountered this I needed to find
another debris texture from the model one. I searched and didnt find it
under the same name, but under concrete instead (go figure), the point
is the texture filter doesnt always work the way its intended to.
Recompiling is prolly a good method (but I dont like to since you have
to worry about everyone else having the same texture). I would suggest
searching for a texture that is similar to what you want, or find its
duplicate.
Re: dissappearing fence texture
Posted by Nastyn8 on
Fri Jan 21st 2005 at 3:49am
14 posts
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Registered:
Jan 17th 2005
alright thank you for all of the replies. I just searched through the textures to find it. It's called effects/metalfence007a. I'll try the radius thing. Thanks again for the help (i gotta get used to all this new stuff in source)
Re: dissappearing fence texture
Posted by omegaslayer on
Fri Jan 21st 2005 at 6:29am
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Location: Seattle, WA
cant have effects style textures on world brushes either, there is your problem right there.