Re: dm_agora (dm_platform)
Posted by Perin on
Mon Jan 24th 2005 at 3:52am
Perin
member
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Nov 9th 2003
Location: Canada
Definately a very unique map. To have the patience to work with displacements to make something like that is an achievement. I imagine this map would consist of some interesting battles. How are your fps on the map considering it is all displacements?
Re: dm_agora (dm_platform)
Posted by mfg on
Mon Jan 24th 2005 at 10:30am
Posted
2005-01-24 10:30am
11 posts
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Jan 16th 2005
Occupation: Student
Location: Germany
Nice dvs,
glad to see it posted here! it's worth it!
Re: dm_agora (dm_platform)
Posted by RadiKal on
Mon Jan 24th 2005 at 11:15am
Posted
2005-01-24 11:15am
RadiKal
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Dec 24th 2004
Occupation: student
Location: USA
Your map is absolutely beautiful. That's amazing that those are all displacements and that you took the time to smooth out every curve! Also, I think the setting is great and the skybox accents the map perfectly!
Re: dm_agora (dm_platform)
Posted by DvS on
Sat Jan 29th 2005 at 4:26am
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Jan 24th 2005
Well, after some initial problems with BSPZIP, I finally assembled the final release for my brainchild, dm_agora.
It's set in space, without any explaination of how this ties in with hl2, since it doesn't.
I'm planning another release in a similarly abstract manner. However unlike agora, it will not be 100% displacements.
Thank you.
Re: dm_agora (dm_platform)
Posted by Cassius on
Sat Jan 29th 2005 at 7:07am
Cassius
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Aug 24th 2001
Looks good, first abstract map for HL2 - you should be proud. How does it run?
Re: dm_agora (dm_platform)
Posted by AlphaMRE on
Sat Jan 29th 2005 at 7:14am
13 posts
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Registered:
Jan 23rd 2005
That is wicked cool lookin, will have to give it a try
Re: dm_agora (dm_platform)
Posted by Leperous on
Mon Jan 31st 2005 at 3:33pm
Leperous
Creator of SnarkPit!
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Oh another suggestion, put some interesting light sources in (if you think you can afford to) such as spotlights or shades of yellow/blue/green/etc.
Re: dm_agora (dm_platform)
Posted by ReNo on
Mon Jan 31st 2005 at 3:51pm
ReNo
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Occupation: Level Designer
Location: Scotland
Exactly what I was thinking. It looks pretty cool as it is, but it
could be improved with some light sources other than the environmental.
Re: dm_agora (dm_platform)
Posted by DvS on
Mon Jan 31st 2005 at 5:03pm
3 posts
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Registered:
Jan 24th 2005
Ok, I gave it a shot for kicks and I'm afraid the results were less than pleasing. I tweaked the lightmaps pretty well, but I never completely managed to hide the fact that this abusal of displacements has some bugs when it comes to lights.
Re: dm_agora (dm_platform)
Posted by ReNo on
Mon Jan 31st 2005 at 5:31pm
ReNo
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Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
It would hurt performance a little (possibly too much), but something
that might be cool would be to have some sort of floating lights with
parented light_dynamics going round routes around the map. Again it
might cause dodgy lighting issues on the displacements, but could be a
really cool effect.
Re: dm_agora (dm_platform)
Posted by DrGlass on
Mon Jan 31st 2005 at 7:24pm
DrGlass
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wow 40 mb map, I'll fire it up tonight
Re: dm_agora (dm_platform)
Posted by G4MER on
Fri Mar 4th 2005 at 9:53am
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
Very Nice.. Your far above my level in mapping.. for one you understajnd displacments, and the lingo of the mapping community. =) The map is very pretty, the sky map is perfect. great job!
Re: dm_agora (dm_platform)
Posted by CrazySteve on
Tue Aug 9th 2005 at 5:09pm
7 posts
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Registered:
Aug 9th 2005
Occupation: Clinnical Engineer
Location: USA
The map looks great, and despite what people may say, it has great gameplay, best suited for lower numbers of players though
an ideal map for lan parties
Re: dm_agora (dm_platform)
Posted by CrazyIvanovich on
Mon Sep 10th 2007 at 12:45am
Posted
2007-09-10 12:45am
24 posts
2 snarkmarks
Registered:
Jul 15th 2007
Occupation: Software Engineer
Location: US
This map plays very well. I've got it on my server, and the battles are simply awe inspiring. Though scores are hardly in the double digits because you fall off all the time. :P Brings back memories.
I'd say that this map's Achillies heel is its size. It's a hefty boy at 40 megs, so players don't stick around for the download.