Displacement

Displacement

Re: Displacement Posted by MJCS-gTFC- on Sun Jan 30th 2005 at 8:11pm
MJCS-gTFC-
16 posts
Posted 2005-01-30 8:11pm
16 posts 12 snarkmarks Registered: Mar 15th 2004 Occupation: Computer Graphic Designer Location: California
Is it possible to take an object and carve out another object that you have use athe displacement subdivide tool to create a smooth oval shaped window?

Re: Displacement Posted by French Toast on Sun Jan 30th 2005 at 9:39pm
French Toast
3043 posts
Posted 2005-01-30 9:39pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I don't understand a word you're saying, but my advice is to try it and find out what happens.
Re: Displacement Posted by omegaslayer on Sun Jan 30th 2005 at 10:13pm
omegaslayer
2481 posts
Posted 2005-01-30 10:13pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Ummm never carve...thats all the advice I can give you...and to spend more that 30 seconds when writing your post/question.
Re: Displacement Posted by rs6 on Mon Jan 31st 2005 at 2:07am
rs6
640 posts
Posted 2005-01-31 2:07am
rs6
member
640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
He is asking if he can....

1. carve a cylinder into a brush
2. turn the carved brush into a displacement
3. subdivide the displacement to make a perfect circle(or near perfect) type window.

I think this is what he is trying to ask.

My answer:
experiment, try not to use carve though.
Re: Displacement Posted by MJCS-gTFC- on Mon Jan 31st 2005 at 5:14am
MJCS-gTFC-
16 posts
Posted 2005-01-31 5:14am
16 posts 12 snarkmarks Registered: Mar 15th 2004 Occupation: Computer Graphic Designer Location: California
<DIV class=quote>
<DIV class=quotetitle>? quoting rs6</DIV>
<DIV class=quotetext>He is asking if he can....

1. carve a cylinder into a brush
2. turn the carved brush into a displacement
3. subdivide the displacement to make a perfect circle(or near perfect) type window.

I think this is what he is trying to ask.

My answer:
experiment, try not to use carve though. </DIV></DIV>
That is what I am asking. But since when you use a displacement, it does not show the actual object. Instead of showing a sphere or oval it shows a block in the view ports (except for the 3d view port).
Re: Displacement Posted by Rof on Mon Jan 31st 2005 at 5:48am
Rof
210 posts
Posted 2005-01-31 5:48am
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
Well I tried it, fully expecting it not to work at all. However,
carving with a random displacement turned the other brush into...
something, I'm not quite sure what. It's in lots of parts and bits of
it are displacements also. It looks like some weird topological diagram
you'd get in maths, or something.
Re: Displacement Posted by DrGlass on Mon Jan 31st 2005 at 6:50am
DrGlass
1825 posts
Posted 2005-01-31 6:50am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This wont work becuase the odd angles that will be made from the carve wont match up with the other faces of your arch.

basicaly you can not subdivide displacment maps that dont 'connect'

Your best bet for this will be to make a rough arch with the block tool
and then turn all the outside faces (select all the visible 'outside'
faces by hand) and turn them into displacement and then sub divide.