Re: Brushes smaller than one small grid?
Posted by beguiledfoil on
Thu Feb 24th 2005 at 9:42pm
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My problem is pretty simple, I want to make a brush that's thinner than one block on the small bridge, but I can't figure out how to make it any smaller. Usually holding alt frees me from grid restraints, but that's not helping in this case. Any suggestions? Sorry for the simple/stupid question.
Re: Brushes smaller than one small grid?
Posted by Myrk- on
Thu Feb 24th 2005 at 9:43pm
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The smallest grid size is the smallest HL1/HL2 can handle. No exceptions apart from with models that need to be made out of hammer editor.
Re: Brushes smaller than one small grid?
Posted by beguiledfoil on
Thu Feb 24th 2005 at 9:47pm
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That doesn't seem to be the case, though. For instance, when I decompiled d2_coast_03 I found that the brushes they made into func_breakables appeared to be half the width of a standard small grid.
Re: Brushes smaller than one small grid?
Posted by Myrk- on
Thu Feb 24th 2005 at 10:20pm
Posted
2005-02-24 10:20pm
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I've done that before and it doesn't compile the solid I make that small...
Re: Brushes smaller than one small grid?
Posted by beguiledfoil on
Fri Feb 25th 2005 at 12:07am
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2005-02-25 12:07am
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<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Dont rely on decompiled maps for brushes, the only reason you do it is to see how valve did something with entities, not brush work, because the decompiler isnt perfected yet, and honestly you can never get a true honest decompile that wil have perfect anything.</DIV></DIV>
I'd considered this.. that the brush thickness was just a result of an "error" in the decompiler, or more accurately, the result of compiling, but I can't figure out how this would get changed.
I'm going to try the ctrl+m idea, that seems like an excellent suggestion. Thanks for the help, guys.
edit: Yeup, the scaling of the depth worked out great, thanks a ton! And thanks for the specifics about when not to use it Lep, I'll try and keep my brushes larger than 1 cubic unit (hopefully that won't be too hard :smile: )
Re: Brushes smaller than one small grid?
Posted by Leperous on
Fri Feb 25th 2005 at 12:19am
Posted
2005-02-25 12:19am
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You can make brushes with fractional dimensions, but the surface area has to be larger than the microbrush area defined in VBSP (default 1 unit<sup>2</sup>, I think?)
Re: Brushes smaller than one small grid?
Posted by Gwil on
Fri Feb 25th 2005 at 12:37am
Posted
2005-02-25 12:37am
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Hold Alt while doing your brush transformation to obtain more control over size (likewise for moving brushes outside of the grid range)
Try also making a brush 1 unit thick, then translating it whilst holding alt to take it off the snap lines.
Why you'd need a brush less than one unit thick is beyond me, though.
Re: Brushes smaller than one small grid?
Posted by beguiledfoil on
Fri Feb 25th 2005 at 12:41am
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2005-02-25 12:41am
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Actually, gwil, the editor won't let you use the alt dealy to make a brush smaller than the smallest grid size. Moving it once they're smaller does get tricky, as someone mentioned, and holding alt will sometimes (this is inconsistent for some reason) allow you to move the brush around.
As for my reason: I needed to make a panel of glass small enough to fit within the "bars" model used in the wasteland/car parts of HL 2. One unit thick resulted in faint, but visible z-fighting.
Re: Brushes smaller than one small grid?
Posted by DrGlass on
Fri Feb 25th 2005 at 9:10am
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I'd say it is best not to do that becuase you can easly lose the brush
or create errors. But if you can handle it w/e right?